General Moho topics.
Moderators: Víctor Paredes , Belgarath , slowtiger
kellz5460
Posts: 314 Joined: Tue Nov 30, 2010 4:50 pm
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by kellz5460 » Sun Oct 02, 2011 2:16 pm
Some of these movements are getting warped in between keyframes
but all I'm doing is essentially just rotating the layers
Does anybody know how I can fix this
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thanks
OMG make it stop!
Rhoel
Posts: 844 Joined: Thu Feb 24, 2005 11:09 pm
Location: Phnom Penh, Cambodia
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by Rhoel » Sun Oct 02, 2011 7:14 pm
More information on the construction will help figure this out.
Three questions:
1 - Do you have a screen host of the bone layer order?
2 - Are you rotating a group layer with a static bone layer inside this, or is the actual top-level bone doing the rotate?
3 - are you using vector layers or images.
Rhoel
slowtiger
Posts: 6298 Joined: Thu Feb 16, 2006 9:53 am
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by slowtiger » Mon Oct 03, 2011 1:45 am
You definitely have either some scale keys in there, or you have inserted some Z values.
kellz5460
Posts: 314 Joined: Tue Nov 30, 2010 4:50 pm
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by kellz5460 » Mon Oct 03, 2011 1:49 am
Rhoel wrote: More information on the construction will help figure this out.
Three questions:
1 - Do you have a screen host of the bone layer order?
2 - Are you rotating a group layer with a static bone layer inside this, or is the actual top-level bone doing the rotate?
3 - are you using vector layers or images.
Rhoel
No bones about it (seriously no bones- keys are point motion
Using vector layers
I rechecked the keys - theres no scaling on anything- I only rotated
I've had this problem before and I usually solve it by breaking up the action into a FBF thing but I'm curious how to fix it?
OMG make it stop!
SvenFoster
Posts: 400 Joined: Mon Jun 13, 2011 2:50 am
Location: stephen.foster.uk(skype)
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by SvenFoster » Mon Oct 03, 2011 1:54 am
I've had similar weird invisible keyframes... that is, I've done stuff, undone it.. it looks like its still getting something scaled... I go through every channel and look for key frames.. I delete all animation from the file and still it animates.
its the main reason I try not to animate in the same file as the character anymore.
--Sven
What *if* the Hokey cokey *is* what its all about?
slowtiger
Posts: 6298 Joined: Thu Feb 16, 2006 9:53 am
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by slowtiger » Mon Oct 03, 2011 4:08 am
- check top layer(s) with translate tool [1] selected, look for Z values in top of project window
- check same layers with scale tool [2] selected
Víctor Paredes
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by Víctor Paredes » Mon Oct 03, 2011 4:51 am
I'm almost sure you are not scaling the entire layer, but the points. It's normal to get that result, when moving points they always look for the shortest way to go from one position to another, so you get this kind of results.
For this kind of work it's better to rotate the entire layer or bind the points to bones instead of moving just the points.
kellz5460
Posts: 314 Joined: Tue Nov 30, 2010 4:50 pm
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by kellz5460 » Mon Oct 03, 2011 11:45 am
thx alot -
I think Selgin's right- because I didn't bind the points to layer using a bone
so
Now it's fixed!
OMG make it stop!