Anyone care to share tips on how to make my character, who happens to be a big bouncing ball thing, move like jelly/o? A fluid constant movement that reacts to it's environment maybe? But more importantly to limb movements. Like an elastic effect might be a more accurate description. I've tried doing it manually but I fear it would be inconsistent in longer, more complex scenes.
Thank you.
Jelly/Jello effect
Moderators: Víctor Paredes, Belgarath, slowtiger
I think maybe check out bone dynamics and the wavy script. Also check out Selgin's follow path as a pseudo bone tech.
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