Hi, yesterday I had to trace and rig a character for a project I commented before. I decided to capture in video the entire process to share it with you here. The original video is one hour and twenty minutes, but I speed up the velocity to get 3:20 minutes.
I hope you enjoy it: http://dl.dropbox.com/u/54411/AS8/forum ... speed2.mov
Wow Selgin, and I thought I drank too much coffee in the morning
But really, It could have been a bit slower, maybe around 10 min.s would allow us to actually see what all you're doing. Everything flew by so fast, it made my eyes hurt. Very nice character though.
jonbo wrote:But really, It could have been a bit slower, maybe around 10 min.s would allow us to actually see what all you're doing. Everything flew by so fast, it made my eyes hurt. Very nice character though.
what I found interesting was that you started doing rotations on everything as you were drawing it... i've never tried this unusual workflow but maybe i'm missing something!
I watched the 3 min version and feel like an alien has just unloaded the entire human knowledge into my brain while I try to actually make sense of it... i will watch the 10 min version, i think there's a lot to learn there!
You should probably put an epilepsy warning on the first one
Thanks for sharing
hehe, sorry all for the video velocity, I hope your brains be ok now.
I just finished the cycle we needed, so obviously I created an animated gif of it
thanks all for the kind words.
funksmaname, I use that workflow because this way I know just in time if I need more points or shapes. Anyway, I did it thoughtlessly, but I suppose I finally save some time fixing that details at first.
Oh ***** I feel like Johnny Mnemonic after he's had to much information.
Things that blew my mind;
* You work in 3 dimensions, switching profile, right, center.
* You drew his facial features off the side of his head and masked them to give a smooth turn.
* you drew the back of somethings under the front shapes so that you could move them
* loads of actions and you seemed to assign points to bones more than using influence.
EDIT: Oh and the animation actually took no time as you just had to tweak blends
Seriously my friend....Seriously!!!
I feel like everything I've learned about constructing a character is wrong..wrong wrong... I'm sure its not and probably an average technique... but with average methods you can only get average results...
your stuff is always special and now I know why.. mwwhaa hah ha haa and your knowledge is mine.. mine I tell you... oO( just need to be able to stop the headaches from it and animation domination will be mine!!..ouch head.. )
--Sven
What *if* the Hokey cokey *is* what its all about?