Full body Blend Morph

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kellz5460
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Full body Blend Morph

Post by kellz5460 »

This is my first test of doing a full body blend morph- kinda like rotating a camera around a character in a T pose in 3d

Theres a problem clipping the one arm that I'll have to mess with later

and also I didnt do much detail or shading


http://www.youtube.com/watch?v=zC1khmoRY4U
OMG make it stop!
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cucumihai
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Post by cucumihai »

It turned out very good. :)
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GCharb
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Post by GCharb »

Yeah, shading is a pain, but nice work overall!
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funksmaname
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Post by funksmaname »

pretty good result! good work :)
Danimal
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Post by Danimal »

Looked pretty good, keep up the good work!
~Danimal
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Víctor Paredes
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Post by Víctor Paredes »

Looks nice. Now, the important question, is she rigged? if so, works the rig with the turn? I never have played with fully rigged body turns using blend morph, but theoretically it should work.
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kellz5460
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Post by kellz5460 »

selgin wrote:Looks nice. Now, the important question, is she rigged? if so, works the rig with the turn? I never have played with fully rigged body turns using blend morph, but theoretically it should work.
not rigged- but that's just because I don't use bones in any of my animations

In making this I can see how rigging would work if you wanted to do that although the way I made this, some bones- even constrained would have some difficulties i think
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