I find that having the X, Y and Z animation of the camera in only one keyframe is often less than optimal so I whipped up a quick script to be able to do smooth camera moves.
Download here
It's a layer script, so you embed it in a layer and then you control the camera using that layer.
Since the XYZ of layers are also in only one keyframe I remapped the controls like this:
The X position of the layer sets the X position of the camera.
The Shear X of the layer sets the Y position of the camera.
The scale X of the layer sets the Z position of the camera.
I reversed the x position number so that moving the mouse left for example, moves the camera left. Felt more natural.
I also made a script that always sets the camera to the same XYZ of a layer so you could for example use follow path with the camera.
Download here
EDIT: Here's a quick video http://www.youtube.com/watch?v=s6QGigcviX4
Independent camera XYZ animation channels
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Independent camera XYZ animation channels
Last edited by ponysmasher on Sun Jul 24, 2011 7:42 am, edited 1 time in total.
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The reason why everything seems to disappear is probably because the layer you bind the camera to is at 0 Z depth (the default for layers). So the camera jumps to the same position as your layers and you can only see behind them.uddhava wrote: I also tried the bind camera to layer script, but when I used it everything
disappears. Seems like it could be very useful though.
I hope telling these problems is helpful.
udd
If you move the layer back things should show up again (the default Z position for the camera is 1.7321)