Keep character bone movement rate the same
Moderators: Víctor Paredes, Belgarath, slowtiger
- bbuffington
- Posts: 12
- Joined: Wed Jul 13, 2011 8:15 pm
- Location: North GA
Keep character bone movement rate the same
Hey guys. It's my second day diving into Anime Studio Debut 8.
In my current project, I am having issues keeping character bone rate the same. In the following file, the two outside characters are suppose to in sync. However, even though the key frames were inserted at the same place and time, they are out of sync. Any help?
https://files.me.com/bbuffington/uwc9ac
In my current project, I am having issues keeping character bone rate the same. In the following file, the two outside characters are suppose to in sync. However, even though the key frames were inserted at the same place and time, they are out of sync. Any help?
https://files.me.com/bbuffington/uwc9ac
- bbuffington
- Posts: 12
- Joined: Wed Jul 13, 2011 8:15 pm
- Location: North GA
- bbuffington
- Posts: 12
- Joined: Wed Jul 13, 2011 8:15 pm
- Location: North GA
i know what you mean. for the leg, select the right leg bone, and delete the key frame at frame 72. now goto frame 48 and with the bone rotate tool selected, click ONCE in the workspace without moving your mouse. this will place a key frame at frame 48 . now goto frame 72 and rotate the leg bone to where you want. now the motion will go from 48 to 72 . you can also copy the key frame for that bone's rotation from frame zero and paste it to frame 48. either way works. does this make any sense?
- Víctor Paredes
- Site Admin
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Are you working with consolidated channels?
Go to edit>preferences and be sure "consolidate channels" be unchecked.
It's easier to understand the way keyframing works when you see exactly what is going on with them.
Go to edit>preferences and be sure "consolidate channels" be unchecked.
It's easier to understand the way keyframing works when you see exactly what is going on with them.






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- bbuffington
- Posts: 12
- Joined: Wed Jul 13, 2011 8:15 pm
- Location: North GA
Still couldn't get to work. Here is the file to revision I made based on your advice. Thanks for helping out. Also, similar problem with the middle character. I don't want 72 frames worth of her moving up in the air.
files.me.com/bbuffington/uwc9ac
files.me.com/bbuffington/uwc9ac
- bbuffington
- Posts: 12
- Joined: Wed Jul 13, 2011 8:15 pm
- Location: North GA
when you change something in the workspace on a frame other than frame zero, a key frame is created at that spot and another one at frame zero for that change. the change will go from one key frame to the other. so you need a key frame where you want the action to start. by copying the key frame from zero to where you want the change to start, the change will hold until it hits that copied key frame.
- bbuffington
- Posts: 12
- Joined: Wed Jul 13, 2011 8:15 pm
- Location: North GA