Antialiasing 3d objs with multi-threading
Moderators: Víctor Paredes, Belgarath, slowtiger
Antialiasing 3d objs with multi-threading
Rendering projects containing obj 3d objects in multi-thread computers with "Extra-smooth images" option active, creates frames randomly unantialiased. In version 8 the solution is to disable multi-threading, but in earlier versions the only solution is to disable image smoothing and render to double size, because the antialiasing in 3d objects is very poor compared to vector objects without image smoothing.
Last edited by Aritz on Wed Jun 15, 2011 5:37 pm, edited 1 time in total.
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- Víctor Paredes
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Can you post a file to try? I can't reproduce the bug.






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It happens mostly in full HD resolution.
Here's one of my files: http://animestudioscripts.com/temp/13f.zip
Check out the benches after rendereing.
Here's one of my files: http://animestudioscripts.com/temp/13f.zip
Check out the benches after rendereing.
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Arrgh! I thought this wouldn't be a problem now that we could disable multicore but it turns it it's even worse in ASP8!
On this page there's an explanation and sample files: http://animestudioscripts.com/aliaserror/
Feel free to try and render the files and report back.

On this page there's an explanation and sample files: http://animestudioscripts.com/aliaserror/
Feel free to try and render the files and report back.
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Masks will also stop working if you have complex scenes or render at very high resolutions.
I've updated http://animestudioscripts.com/aliaserror/ with an example.
The resolution I used for the mask example might seem extreme, 9000x5063 but it happens in lower resolutions if the scene is complex.
Also I've had screenshots of a commercial I did printed on buses previously and that time I had to render as large as I could, so really high resolution render are needed at times.
Here I rendered a PNG sequence at 5000x2812:

I've updated http://animestudioscripts.com/aliaserror/ with an example.
The resolution I used for the mask example might seem extreme, 9000x5063 but it happens in lower resolutions if the scene is complex.
Also I've had screenshots of a commercial I did printed on buses previously and that time I had to render as large as I could, so really high resolution render are needed at times.
Here I rendered a PNG sequence at 5000x2812:

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