Ah sorry..! Thanks guys! To clarify:
I know that bones can be placed directly on image layers (imported png) and the png can be bent this way..
However, if this is done using the typical rigging fashion, bone layer by itself, with underlying parts grouped underneath that main controlling bone layer, in this case PNG image layers behave differently. They won't bend properly. (at least not cycling imagery)
They'll bend around when bones are added directly to the image layer itself.
I am gleaning this info from a friend who works in Anime Studio 7 remotely, but still doesn't fully understand what I'm getting at.
So, my question might be solved by that script that was mentioned. Not sure.
It's difficult because I only have version 6, and I'm trying to find out if this is possible in AS8. It would be a big motivation for me to upgrade. I'm a relative noob Anime Studio animator, and have only used it for little things here and there..
Here's a screenshot of the setup in AS6.
So, my question would be.. is there a way control bones in all these individual image layers, making a bendy, cycling puppet made of png parts? (each part containing a 3 frame cycle) -Or is this asking too much of Anime Studio 8?