ideas? pick up cycle

Moho allows users to write new tools and plugins. Discuss scripting ideas and problems here.

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funksmaname
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ideas? pick up cycle

Post by funksmaname »

sometimes (often) I set up a cycle (say a walk) which takes control of all the bones. Then say I customise some bones at a particular time (say a wave of the hand) but at the end I want the arm to go back to it's cycle position and continue as though I didn't interupt it... I can't work out how to do this, maybe it's possible with a script?

Work out where in a cycle selected bones would be, and put them 'back on track'?

It would be almost like cycles work on a seperate 'layer' of animation that can be over-ridden and then reactivated without interruption, so specific bone movements don't break the relationship of said bones to the cycle.

obvious answer is morph dials... with a complex rig realtime preview is lost :(

Any advice greatly appreciated!
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Víctor Paredes
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Post by Víctor Paredes »

I don't think if this be the kind of solution you are expecting, but have you tried using relative cycling?. I always make my walkcycles relative.
This way, you have the walk cycle, in some frame you want to wave the hand, then, to return the cycle to normality, just select the wave involved bones of the arm and copy and paste the cycle keyframes of the walk on the desired frame.
Probably you will have to add a keyframe for a good transition between the wave and the cycle movements, but that's pretty fast to do.
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Víctor Paredes
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Post by Víctor Paredes »

(nice avatar, by the way :) )
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funksmaname
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Post by funksmaname »

thanks :)

But you have to calculate what frame to put it on so it is back in sync with the rest of the cycle?
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Víctor Paredes
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Post by Víctor Paredes »

funksmaname wrote:thanks :)

But you have to calculate what frame to put it on so it is back in sync with the rest of the cycle?
Yes, you must calculate that. Anyway, you could copy the cycle first and then add the wave movement before the copied cycle. This way will be easier to know where the cycle goes.
Motion Graph also works as a reference to know where to copy the cycle.
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