- I have a switch layer with a shoe in 3 different positions.
- I would like to use 2 bones and binding points to flex the shoe for a walk cycle.
- the Bones disappear when the shoe w/in the Switch Layer is selected.
Can I bind the points of an object that is inside a switch layer to different bones or is layer binding to one bone the only option?
A switch layer can have bones, too! So you can move your bones freely around, and happily switch layers at teh same time which are all bound to those same bones.