Thanks for the reply @hayasidist! just out of curiosity -- why? A bit more on the background to the effect you're trying to achieve might point to a different solution. Idea for this came from a frustration of not being able to achieve a specific design - multiple overlapping strokes that follow the...
Half way there. Looks like the properties I need to copy over are point position, weight and offset. if (moho.frame == 0) then followLayer, curveID, segID = mouseEvent.view:PickGlobalEdge(mouseEvent.pt, curveID, segID) if (curveID >= 0) then local meshLayer = moho:LayerAsVector(followLayer) local me...
Here are the guts of the script so far. It works (the curve shape is cloned correctly) sometimes but I don't really understand how, why and why only sometimes. 1. I have closed curves with equal amount of points in layers A and B. 2. If I try to convert A into B it takes approximately correct shape ...
Hey! Trying to write my first script here and am running into some issues. What I want to achieve - A tool that you can use to make one curve take the shape of another. A simple example - Lets say I have two vector layers and both of them have a single curve with 4 points inside. The curves have dif...
One solution would be to create an additional bone starting from the head bone but looking straight to the right (you can hold shift while creating it to make it straight), call that bone AngleCorrector, parent the iris bones to the AngleCorrector and then make the AngleCorrector invisible or shy a...
You can just parent both of the pupils bones to the control bone. Then moving the control will move its children, no constrains needed. Thanks! I guess thats partly a solution. In this case I would need to parent the pupil control to the head bone also. I was hoping to have all the controls separat...
Hey! I'm attempting to create my first rig and am running into some issues. I'm working on characters eyes and wanted to create a simple pupil position control. I was planning to use position control bone under bone constraints to move a set of two pin bones by moving a controller bone. The problem ...
Hey! Thanks for the reply! You can stack paths to make it look like there's more than one stroke exposure on one line. You can then weld the points alone the lines, so they animate as one. Can you specify how you would weld the points on two existing paths? With the default tools I can only figure o...
Hey! Total Moho beginner here. Is it possible for multiple shapes that share the same path to have different stroke exposures? Or are stroke exposure, line width, hide edge etc. tied to the path and not the shape? And if it's not possible - is it possible to link two paths somehow? To make one path ...