Finally got around to trying this script myself. You need to select the imported/nested bone layer AND the main bone layer before running the script. It does transfer the nested bones to the main layer, leaving the nested bone layer empty, so it doesn't interfere with the SBs moved to the main bone layer.ggoblin wrote: ↑Mon Mar 14, 2022 3:53 am There is a very useful script that "Merge bones from a nested skeleton layer into parent layer skeleton". I thought maybe I could use that as a work around so once I import my nested eye bone layer I could run the script to merge its bones into the head bone layer..
https://mohoscripts.com/script/ae_merge_skeletons
But unfortunately I couldn't get it to work. I selected the outer bone group layer and then ran the script, it creates a new outer bone layer but it seems broken - the bone in the outer layer no longer work and the bones in the nested layer don't seem to have been merged..
Has any one used this script, what an I doing wrong?
Nested bone layers
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Re: Nested bone layers
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Re: Nested bone layers
Thank you Greenlaw and Wes.
After seeing this 4 year old video from Mich I've decided its best to stick to just a single bone layer. Especially as a beginner, its not worth the headache trying to debug something which might not even be in your construction, but just the way Moho works. Best to forget importing bone layers across rigs if they will end up being nested bone layers.
After seeing this 4 year old video from Mich I've decided its best to stick to just a single bone layer. Especially as a beginner, its not worth the headache trying to debug something which might not even be in your construction, but just the way Moho works. Best to forget importing bone layers across rigs if they will end up being nested bone layers.
Re: Nested bone layers
Frankly, I almost never need to nest bones within a rig.
About the only exception is when I need to integrate an existing rigged item or character within and existing character or scene rig, but usually these rigs are working independently and not really acting as 'sub-rigs' of a character.
In general, I find it much easier to animate bones in only the top group of a character. Nesting additional animation in a child bones layer makes it harder to find that animation and keep it in sync with the other bones.
About the only exception is when I need to integrate an existing rigged item or character within and existing character or scene rig, but usually these rigs are working independently and not really acting as 'sub-rigs' of a character.
In general, I find it much easier to animate bones in only the top group of a character. Nesting additional animation in a child bones layer makes it harder to find that animation and keep it in sync with the other bones.
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