

Thanks man
Moderators: Víctor Paredes, Belgarath, slowtiger
I guess I should explain that some of the features that Funk is talking about are only in the development version that I have not yet released publiclyfunksmaname wrote:I've been trying to set up a direction toggle... could you please explain how to set this type of control/button up? got confused by your demo file with so many balls!![]()
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Thanks man
To clarify, if you are mainly using the bake button tools, the baking automatically recurses across all children layers and you don't actually need to use the embedded scripts at all. Just make sure realtime morph blending is disabled in the MorphDial options dialog as well.Rudiger wrote:I think it would be possible now for an embedded script to also affect it's children. There might be a performance hit with embedding the script in the children manually as the weights would be calculated from the MorphDials layer for each individual child.funksmaname wrote:is there a way for the embedded script to work on all child layers? I have a head group with 5 layers which currently need embedding of scripts - will that effect performance?
With the rewritten version it should be very easy to add new channels. There's also a new "Wheel" type morph type that lets you cycle through different morphs based on the angle of a single bone, which might be useful for controlling switch layers.funksmaname wrote:oh! and sorrylost track of what version is where/what
Is there a way to include the control of switch layer selection? that way you could easily create a full 360 rig
Sorry but I'm not english... the script is dead? You don't upgrade and follow it in future?Rudiger wrote: It's actually dead simple.
I can't do this, but today I will try again. The Rudiger's explanation is good: I thought that the mask layer containing only the nose, but now I know that containing also the head.funksmaname wrote:For now try simple masking as Rudiger does in his example.
If you get Ramons lost layer tool, you can easily see what masking settings each layer has at the top...
Hehe, that's funnyShepard wrote:Sorry but I'm not english... the script is dead? You don't upgrade and follow it in future?Rudiger wrote: It's actually dead simple.