Concept art for my short

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ulrik
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Location: Stockholm Sweden
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Post by ulrik »

Nice artwork! I love the elevated train! :D
Genete
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Location: España / Spain

Post by Genete »

I like very much the backgrounds. They are fantastic!!! In my opinion there is no problem with the different styles. You can mix them as you prefer. It is your animation!!!!
Good work human, keep it alive!!

Best, Genete
rplate
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Location: Minnesota USA

Post by rplate »

human wrote:Yes, rplate, the hero is the same.
I decided to manually hack the face in Illustrator because I wasn't getting enough picture quality from the raster-to-vector process.
Leaving aside the facial animation, which I suppose would best be accomplished using a vector face with bones...
Take the ferry, for instance. I think I would strip off the railings into the top-most layer, perhaps even make this a vector layer.
Then I could insert the passengers between the railing and the bitmapped ferry backdrop.
For a model of the passengers, I might be able to use rotoscopy from public-domain footage, such as:
I would have to tweak each character into period costume, though! The women would need hoop skirts.
Yes, I'm crazy, obviously crazy...
Well I must be crazy to.
I took your image and traced it into vector form in AS and just as I finished, I went to your forum topic and almost fell off my chair laughing
when I saw that Vern had the same idea, except with BONES. :D

Not to be out done by Dr. Bones I continued on.

What I did was, put your head on one of my figures I had already rotoscoped. The one walking forward.
I also changed his uniform to match more with your captains head. Then I made him talk as well.
I didn't spend a lot of time tweaking some of the rough spots. I just wanted to give you a sample of the possibilities.
Every good captain walks with a limp. :P

I wanted to show that rotoscoped figures can be easily adapted into other figures without having to redo all the initial hard work.

Genete, are you listening. :P

Here's a Quicktime of the results. I will only publish the anime file if Human gives the OK. Otherwise Human, I'll send you a PM and you can have it for yourself.
http://homepage.mac.com/rplate/Sites/captainHuman.mov :P

Be patient it took 1 minute and 15 seconds to load.
EDIT:
OK, that's too long to wait so here's a faster smaller version.
http://homepage.mac.com/rplate/iMovieTheater13.html
Last edited by rplate on Thu Mar 01, 2007 2:56 am, edited 1 time in total.
human
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Post by human »

Sure, you can post the anme file.

This online community is remarkable convergence of talent and generosity.

But if you folks are going to apply AS skills that I haven't yet mastered to this model, should I hack up an orthogonal/symmetric/front view of the face?
rplate
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Joined: Fri Oct 13, 2006 3:58 pm
Location: Minnesota USA

Post by rplate »

human wrote:Sure, you can post the anme file.

This online community is remarkable convergence of talent and generosity.

But if you folks are going to apply AS skills that I haven't yet mastered to this model, should I hack up an orthogonal/symmetric/front view of the face?
OK, Here it is. As I said it's a hobby and it keeps me out of trouble. :P
http://homepage.mac.com/rplate/Sites/Human.zip

EDIT:

OOPs! I forgot the sound file. It's there now though.
I also put human's background in the Quicktime movie. It looks so much better.

I used a clever trick to get the sound at the end of my animation.
I recorded silence the number of frames I needed to push the sound to the spot at the end where my character talked.
I pasted it in front of the original sound file and then imported it into AS.
AS doesn't allow you to slide sound file along the timeline.

Maybe a good request for future updates?
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heyvern
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Post by heyvern »

rplate wrote:I used a clever trick to get the sound at the end of my animation.
I recorded silence the number of frames I needed to push the sound to the spot at the end where my character talked.
There is a menu script called "Pad Sound" somewhere in the script forum that does that exact thing to a wav file. You activate the menu script at the point in the timeline you want the sound to start, select your wav file and it adds that much "silence" to the front. Basically the same thing you did but it works in AS and saves a step.

AS could use some more robust audio support. At a minimum the ability to "slide" the audio around.

-vern
rplate
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Joined: Fri Oct 13, 2006 3:58 pm
Location: Minnesota USA

Post by rplate »

heyvern wrote:There is a menu script called "Pad Sound" somewhere in the script forum that does that exact thing to a wav file. You activate the menu script at the point in the timeline you want the sound to start, select your wav file and it adds that much "silence" to the front. Basically the same thing you did but it works in AS and saves a step.

AS could use some more robust audio support. At a minimum the ability to "slide" the audio around.

-vern
http://www.sharemation.com/MoreMoho/Men ... dv1.03.zip

Here's the file but doesn't work on my Mac. It doesn't seem to recognize wav files. They're grayed out when I go to choose them. My files are converted to wav from quicktime. No choice of compression other than wav conversion.
AS recognizes my aiff files though but can't pad them except for my work around mentioned above..

Thanks for the tip. Maybe sombody can get it to work and let me know.
Genete
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Location: España / Spain

Post by Genete »

rplate wrote:Genete, are you listening. :P
For sure! Always connected!!!. Hey rplate! don't missunderstand me!! You have done a very good work!! But understand that point animation (rotoscoping) need a lot of concise control over a lot of points over a lot of keyframes. You are frightened by buch of bones and I'm frightened by buch of points + bunch of keyframes... :lol:
BTW, You have fixed the right hand!. Now it goes front and behind the body!!!... Duplicate the shape?

Regards
Genete

PS: human, sorry for the offtopic but I had to reply to rplate!! :wink:
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