If you set the origin on either edge by SO (Set Origin) tool - the duplicate would inherit such origin which you later on use for the desired positioning, rotation...
But, as you may see in the last image - snapping would be much appreciated once you start building something else but cubes in 3D.
Hi Maestral.
I managed to figure out what you were saying just before you re-posted. Yes...this is a good way to do this and keeps the knife edge.
What is problematic is MYND tools pivot point works without affecting the layer positioning depending what side you are adjusting.
If you choose an outer edge of a layer that has been rotated their PIVOT tool changes the layers positioning...YET if I manually drag the
pivot point to the outside edge it's fine? I guess this 3D layer modelling is a complicated work flow and really needs a better toolset.
Thank you so much for your help though it has helped a lot.
Cheers
EDIT:
Building more complicated objects for Moho where such a tool would be extremely handy for shape layering would be something like this
tube I built by eye. The problem with doing it this way is by the time you reach the other end of the tube the margins of error build up and
make the last layer out by a nightmare
D.K
Forgot to add something...
I was setting and using a custom grid for making base elements. Just as a rough unit definition which later on helps in moving layers on the z or any other axis.
Also, among other Mynd tools - their cloning tool is quite handy for building sides of buildings or similar repetitive shapes i.e. Either grouping them as layers or having multiple shapes in one layer can make things easier.
For such objects, especially with some sort of curved surfaces - I'd go for extrude or similar. From what I could recall, there was a way for applying textures on these surfaces but I could not find the file nor I could remember how exactly I did that.
Wow...That would be really interesting to see!!!. Texture on an extrude??? One of the reasons I am using layers is so that you can texture them just like a polygon.
D.K
That was some 10 years ago but I think the texture is what made it look interesting. Thought I'll find at least the video but to no avail.
The outer rings were extruded 2d rings, the central piece was revolved vertical profile shape (it looked like the stylized number 3 or B), text was converted to vectors and extruded and placed over the 'grid' (also extruded elongated rectangles). 'The entrance' on the central piece was mimicked through an animated radial gradient/s.
All of these elements were grouped, which made the rotations and positioning easy but also enabled layer ordering. Aligning these, within the group, was really tricky along with setting the right shading, creases, colours... and fitting the texture. Far as I could remember, there was an option for an image texture, among shading options * actually, it was among the style options, which was then 'wrapped' around the 3D object. Also, this was the moment when I relied on the grid and some sort of universal measuring unit (z depth, positioning, scaling...).
It was meant as a visual quotation of Kubric's Odyssey (when the shuttle is approaching this station) but it really came close only once I figured out how to place the texture (those structural lines on rings and the central piece). Fortunately, that scene is rather slow and has several cuts (view from the pilot cabin, back to station, passengers, back to station...) hence managing the rotations and layer order was not that difficult x)
@synthsin / indeed, later on, I remembered where it was but could not figure bbcode for strike-through text.
Last edited by Maestral on Fri Jul 02, 2021 7:27 pm, edited 1 time in total.
It's actually easy - apply Image texture to the vector shape (Style Panel / Effect) and then apply some 3D (extrude, lathe...)
Fitting the texture in the desired way is a bit trickier
I think I'd go for a mix of the two. The 2D vector wheel face with the 3D vector tread behind it. Best of both. Also fixes the tread going over the side.