Vitruvian Bones - This is great !
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Re: Vitruvian Bones - This is great !
Hey guys please I need help. I don't know what I'm doing wrong.
I did exactly what the manual said, but when I activate any bone within the group, only the bones disappear, however the shapes are still unseen...
I just did a test with basic shapes.
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I did exactly what the manual said, but when I activate any bone within the group, only the bones disappear, however the shapes are still unseen...
I just did a test with basic shapes.
http://prntscr.com/124ih3t
http://prntscr.com/124ii29
- synthsin75
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Re: Vitruvian Bones - This is great !
The artwork layers need to be either layer bound or Bone>Use Selected Bones to its v-bone chain to make them disappear with that v-chain.
- Wes
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Re: Vitruvian Bones - This is great !
Yes, in this case are both vector layers into a Bone Layer.synthsin75 wrote: ↑Tue Apr 27, 2021 6:05 am The artwork layers need to be either layer bound or Bone>Use Selected Bones to its v-bone chain to make them disappear with that v-chain.
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- synthsin75
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Re: Vitruvian Bones - This is great !
Then you need to select a vector layer, select the bones you want to control it, and use Bone>Use Selected Bones For Flexi-Binding.LeroyGO wrote: ↑Tue Apr 27, 2021 6:16 amYes, in this case are both vector layers into a Bone Layer.synthsin75 wrote: ↑Tue Apr 27, 2021 6:05 am The artwork layers need to be either layer bound or Bone>Use Selected Bones to its v-bone chain to make them disappear with that v-chain.
http://prntscr.com/124k592
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Scripting reference: https://mohoscripting.com/
Re: Vitruvian Bones - This is great !
Many Thanx!!!, my issue was precisely that the bones were not selected in their respective vector layer. Now It WORKS!!!synthsin75 wrote: ↑Tue Apr 27, 2021 6:46 amThen you need to select a vector layer, select the bones you want to control it, and use Bone>Use Selected Bones For Flexi-Binding.LeroyGO wrote: ↑Tue Apr 27, 2021 6:16 amYes, in this case are both vector layers into a Bone Layer.synthsin75 wrote: ↑Tue Apr 27, 2021 6:05 am The artwork layers need to be either layer bound or Bone>Use Selected Bones to its v-bone chain to make them disappear with that v-chain.
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Re: Vitruvian Bones - This is great !
I'm stuck at one step, when I select the first bones of each arm and create a group, the 2nd bone doesn't disappear. but the symbol appears... on one of the arms what am I doing wrong?
- synthsin75
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Re: Vitruvian Bones - This is great !
If one bone doesn't have the v-bone symbol, select it and the one that does and hit the + button on the v-bone tool. If v-bones don't disappear as expected, make sure "Enabled" is checked on the v-bone tool.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Re: Vitruvian Bones - This is great !
Just wondering if Moho is one up with this feature over other 2D animation software, would anyone know if other software has a similar feature, Vitruvian Bones, such as TV Paint, Toon Boom, …?
Re: Vitruvian Bones - This is great !
I tried again but, i dont know why that not works.I tried to check enabled but it doesn't seem to work. Even after selecting manually. I made a gif here i tried to follow the manual's instructions:synthsin75 wrote: ↑Fri May 14, 2021 5:57 pmIf one bone doesn't have the v-bone symbol, select it and the one that does and hit the + button on the v-bone tool. If v-bones don't disappear as expected, make sure "Enabled" is checked on the v-bone tool.

- Opentoonz has something similar to the concept of vitruvians which allows you to quickly switch between different poses in the fly. The real advantage of opentoonz is that additional poses can be added very quickly with its powerful auto inbetweens and hooks functions. Its weakness is that there are no structures like smart bones (in cut out workflow). So there is a world where it is possible to create additional poses in opentoonz and load them into Moho in order to use the strengths of each software. That's what I did above. Here a quick look in Opentoonz

- Toon boom also has a system of drawings replacement that comes with its master controllers. But personally, I don't find them better and even less easy than in Moho.
- synthsin75
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Re: Vitruvian Bones - This is great !
Check your bone parenting. You go from creating the hand bone for one arm to creating the upper arm bone of the other. Bones in the same parented bone chain cannot be v-bones. Make sure your straight arm is parented to your body bone, like your bent arm is. Also, you show binding the same art to both bone chains, when you will need to bind different art to each chain.neophite wrote: ↑Sat May 15, 2021 9:19 amI tried again but, i dont know why that not works.I tried to check enabled but it doesn't seem to work. Even after selecting manually. I made a gif here i tried to follow the manual's instructions:synthsin75 wrote: ↑Fri May 14, 2021 5:57 pm If one bone doesn't have the v-bone symbol, select it and the one that does and hit the + button on the v-bone tool. If v-bones don't disappear as expected, make sure "Enabled" is checked on the v-bone tool.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Vitruvian Bones - This is great !
BTW, I'm wondering why you're using Vitruvian Bones in this example?
Vitruvian Bones are more useful when the rig structure itself has to change, but in this case only the artwork is slightly different. Wouldn't a Switch layer to change the artwork be more appropriate? Since the rig structures of both arms is identical, you only need one arm rig for both drawings.
Vitruvian Bones are more useful when the rig structure itself has to change, but in this case only the artwork is slightly different. Wouldn't a Switch layer to change the artwork be more appropriate? Since the rig structures of both arms is identical, you only need one arm rig for both drawings.
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- synthsin75
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Re: Vitruvian Bones - This is great !
Well, having a switch controller on the main bone layer without the need to set up a smart bone might be one reason. And since it looks like he's importing SVGs, each might need it's own rigging on frame zero, to avoid significant distortion.Greenlaw wrote: ↑Sat May 15, 2021 10:05 pm Vitruvian Bones are more useful when the rig structure itself has to change, but in this case only the artwork is slightly different. Wouldn't a Switch layer to change the artwork be more appropriate? Since the rig structures of both arms is identical, you only need one arm rig for both drawings.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Vitruvian Bones - This is great !
Ok, that makes sense. Seeing it was vector art threw me off...it didn't occur to me that it came from another program. I should have read more carefully, and I guess the difference in poses should have been a tip off. 
If it was me, I still think I would keep it simpler by using only one arm art, and use a Switch layer for different hands. The fold in the elbow can grow or pop-on using an SBA in the elbow joint as the arm bends.
If the arm art was drawn in Moho instead (easy enough to do,) the points could be optimized for nicer deformations. That's not so easily done with imported SVG artwork. And if the hands aren't deforming, it might be easier to draw all the hand poses you need in the external program, and import the SVG art to the Switch layer as needed.
Just a suggestion.

If it was me, I still think I would keep it simpler by using only one arm art, and use a Switch layer for different hands. The fold in the elbow can grow or pop-on using an SBA in the elbow joint as the arm bends.
If the arm art was drawn in Moho instead (easy enough to do,) the points could be optimized for nicer deformations. That's not so easily done with imported SVG artwork. And if the hands aren't deforming, it might be easier to draw all the hand poses you need in the external program, and import the SVG art to the Switch layer as needed.
Just a suggestion.
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- synthsin75
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Re: Vitruvian Bones - This is great !
I agree, Dennis. Personally, I would just create the art in Moho and only use v-bones for significant changes in rigging, extreme/foreshortened angles, or stuff like hand switching. But I can understand people who don't want to fiddle with smart bone adjusted joints, more deliberate point placement, etc.. Some people just want to draw and animate with as little complication as possible, with the possible trade off that it may require a bit more work while animating.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Vitruvian Bones - This is great !
synthsin75 wrote: ↑Sat May 15, 2021 9:54 pmCheck your bone parenting. You go from creating the hand bone for one arm to creating the upper arm bone of the other. Bones in the same parented bone chain cannot be v-bones. Make sure your straight arm is parented to your body bone, like your bent arm is. Also, you show binding the same art to both bone chains, when you will need to bind different art to each chain.neophite wrote: ↑Sat May 15, 2021 9:19 amI tried again but, i dont know why that not works.I tried to check enabled but it doesn't seem to work. Even after selecting manually. I made a gif here i tried to follow the manual's instructions:synthsin75 wrote: ↑Fri May 14, 2021 5:57 pm If one bone doesn't have the v-bone symbol, select it and the one that does and hit the + button on the v-bone tool. If v-bones don't disappear as expected, make sure "Enabled" is checked on the v-bone tool.
Okay! that was the problem thanks, it works perfectly now.
Actually, it was just a simple test to understand how to set up and try the functionality first. and then test the svg importGreenlaw wrote: ↑Sat May 15, 2021 10:05 pm BTW, I'm wondering why you're using Vitruvian Bones in this example?
Vitruvian Bones are more useful when the rig structure itself has to change, but in this case only the artwork is slightly different. Wouldn't a Switch layer to change the artwork be more appropriate? Since the rig structures of both arms is identical, you only need one arm rig for both drawings.

And you are certainly right about the optimization in moho and the tools to use for this case.
Thanks for the help !