Some trailers / teasers for my new cartoon series

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baphomet
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Re: Some trailers / teasers for my new cartoon series

Post by baphomet »

Thanks for all the feedback. And I was already thinking about the option of importing the animated characters from Anime Studio Pro into C4D as well. But I can't seem to get the lighting right in the way I want it to look.

And the street-view is pretty much the way I want it to look. And it looks like the real street-view as well:

my version: -> Image

(right click open in new tab for fullsize)

original real life: -> Image

Image
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baphomet
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Re: Some trailers / teasers for my new cartoon series

Post by baphomet »

Here is one of the main characters in his new character style and in the final look from the 3D environment:

Image

(right mouse button click and after that show image in new tab for the full version)

I still have to rig him and decide on how many sides of him I will draw. I have only this view version now.
Check out my Twitter for work from now and the past: -> http://www.twitter.com/sceafa78
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baphomet
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Re: Some trailers / teasers for my new cartoon series

Post by baphomet »

And some animation testing:



Watch it in HD for best result)
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EHEBrandon
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Re: Some trailers / teasers for my new cartoon series

Post by EHEBrandon »

What do you use to get that effect? Like the color correction and such? Also do you make your textures or do you download them?
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baphomet
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Re: Some trailers / teasers for my new cartoon series

Post by baphomet »

I make all my textures myself and I also ad some color correction with after effects. Is that what you are referring to?

Here is an example of how it looks before I do my coloring and contrast:

Image

(right click for bigger version)
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baphomet
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Re: Some trailers / teasers for my new cartoon series

Post by baphomet »

And another new character (all part of a storyline where the Islamic State is attacking the tcity where the cartoon takes place):

Image

right click for bigger version
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baphomet
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Re: Some trailers / teasers for my new cartoon series

Post by baphomet »

A New Animation Test:

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baphomet
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Re: Some trailers / teasers for my new cartoon series

Post by baphomet »

The interior of the bedroom of one of the main characters (Martin Martini):

Image

Right click the mouse for full version in new tab.
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baphomet
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Re: Some trailers / teasers for my new cartoon series

Post by baphomet »

And some animation in the bedroom:

Check out my Twitter for work from now and the past: -> http://www.twitter.com/sceafa78
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baphomet
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Re: Some trailers / teasers for my new cartoon series

Post by baphomet »

And another animation test:

Check out my Twitter for work from now and the past: -> http://www.twitter.com/sceafa78
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baphomet
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Re: Some trailers / teasers for my new cartoon series

Post by baphomet »

And another new character I managed to finalize:

Image

Image

Right mouse button click and open in new tab for full size version.
Check out my Twitter for work from now and the past: -> http://www.twitter.com/sceafa78
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baphomet
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Re: Some trailers / teasers for my new cartoon series

Post by baphomet »

And the two (brother and sister) together:

Image

Right mouse button click and open in new tab for full size version.
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ruscular3d
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Re: Some trailers / teasers for my new cartoon series

Post by ruscular3d »

dueyftw wrote:Funny. I work the other way around. I animate in AS then import into 3D using Alpha Planes. You get the lights and shadows of the 3D program with the 2D animation of AS.

Dale
Thinking back on the movie "Titan A.E." where they combine 2D character with 3D background, but not always.

Here is my thought. 3D object in Anime studio don't always render well and takes too much time. I think that is why you don't see very many poser imported animations. There is a lag in setting up animation with poser, which may change that, because of the reduce polygon feature of New Poser Game dev version. I like what he did here in being able to match style between 3D object and 2D animation. The only issue of shadow was that I would have a conflict of using anime studio shading and 3D render shadow that looks as if you had two set of laws of physics on lights. That being said I like to render the 3D object in toon mode and then add the elements of Anime studio but render them out as PNG sequence and then add it back in under a 3D program, not for shadow but better control of the 3D effect in stereo. I think you could go either way, but layers is important to make the changes and reducing render time for small changes.

I think it's interesting with both approach. My general rules is anything Hard in 3D, and anything Organic, soft in 2D, and anything not moving in the background or sitting in place drawn once.

Recent development is that both smith micro product of anime studio and poser now support FBX for Unity. Be interesting to see if anyone can compose a story in Unity with both?
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baphomet
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Re: Some trailers / teasers for my new cartoon series

Post by baphomet »

Actually I was working on a pipeline the other way around for the last couple of days. And it might look like I have found a good way to import animations (PNG Image sequence or Quicktime with alpha) on e plane shape into Cinema 4D. I'll post some testing results as soon as I have found some time to render out a short animation test, to share here in this topic.
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dueyftw
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Re: Some trailers / teasers for my new cartoon series

Post by dueyftw »

I use Vue with sequence png's
The fbx export sucks. It exports all the layers as shapes, not in a flat. but each layer is sightly farther away from the last. Making it no good with a 3D camera in Unity. The best method to work with unity is sprite sheets. But you have to get a Sprite Sheet converter that doesn't down size your sequence images.

Smith micro should have made an exporter from AS to poser. I have tried but never could get it to work.

Dale
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