
I am familiar with those solutions, and did a massive research on the subject(by the way, while I look for a "cheap" solution, as I try to keep the budget reasonable, I am willing to invest if the solution is unbelievably awesome...but I will leave that issue for other times)
Let us put the real time issue aside- Is there a way to use the simple switch layer sync tool, but instead of using only one frame images at a time (like in mouth movement), to be able to use very short animation poses and movements, so the switch layer will sync (even not so accurately) with the sound but will show layers that are built from more than one frame at a time (each layer, within the switch layer consists a little animation pose or movement)?
Also, Is there a difference if I un-check "interpolate sub layers" (or not), while using png images only (no vector illustration is used) ?
In case I will be able to achieve the above, I can illustrate some "basic" movements of the specific character, that will be synced using the switch layer method, and I can always add some additional actions and clean the sync and movement afterwards, but most of the basic action and movement will be created automatically, so I save a lot of time.
Thank you, again, for everything.
Kind regards,
I.