Easy animated and "expanded" gradient technique
Moderators: Víctor Paredes, Belgarath, slowtiger
- synthsin75
- Posts: 10267
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
- synthsin75
- Posts: 10267
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
It was a team effort and... well when I split the topic it "belongs" to the first author of the "first" post. A good result though no matter who gets credit. 
-------
This could be used for multiple layers for simple lighting changes I think, if you used bones to keep it simpler to change things. How drastically would you be changing the lighting in a scene? If you get carried away this could become the "age of aquarius psychedelic trippin' where's my black light man" technique.
-vern

-------
This could be used for multiple layers for simple lighting changes I think, if you used bones to keep it simpler to change things. How drastically would you be changing the lighting in a scene? If you get carried away this could become the "age of aquarius psychedelic trippin' where's my black light man" technique.

-vern
- synthsin75
- Posts: 10267
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Yeah Chucky, this could be used for multiple layers easily. You'd just need to make the 'lighting points' for each layer and make sure that each shape includes them. Then you'd just point-bind these 'light points' to the same bone rig.
In my example, that blue background could have easily been a second layer (I just did it in a hurry, hopefully apparent by the artwork). The three lighting points further away from the rig are part of that background shape. I had to expand them further away from the rig so that they'd be big enough to alter the size of the background shape.
This technique only works because the light points expand and alter the size and shape of an object (although you don't notice the part of the object inside the light points that have been scaled to zero.
If you point translate one of those light points, you'll find each is actually like four points containing part of each shape in the scene.

In my example, that blue background could have easily been a second layer (I just did it in a hurry, hopefully apparent by the artwork). The three lighting points further away from the rig are part of that background shape. I had to expand them further away from the rig so that they'd be big enough to alter the size of the background shape.
This technique only works because the light points expand and alter the size and shape of an object (although you don't notice the part of the object inside the light points that have been scaled to zero.
If you point translate one of those light points, you'll find each is actually like four points containing part of each shape in the scene.

Holy cow!
I was wracking my brain trying to figure out how this could work with out scaling the gradient as the center moved... OF COURSE! Just have two sets of point groups and shift them around maintaining the "size" of the fill but changing the center point! It's like actually moving the gradient behind a mask... without the mask... as someone already mentioned.
It's so obvious... sometimes I can be an idiot.
-vern
I was wracking my brain trying to figure out how this could work with out scaling the gradient as the center moved... OF COURSE! Just have two sets of point groups and shift them around maintaining the "size" of the fill but changing the center point! It's like actually moving the gradient behind a mask... without the mask... as someone already mentioned.
It's so obvious... sometimes I can be an idiot.

-vern
make the 'lighting points' for each lay ... udes them.
Hmmmm. that's what I mean, might take a bit of getting used to.
Of course that's another shape effect used up
Hmmmm. that's what I mean, might take a bit of getting used to.
Of course that's another shape effect used up

- Víctor Paredes
- Site Admin
- Posts: 5814
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Hi, I'm back from little vacation and there is a lot of think to read in the forum. exciting things.
but, sorry, I can't understand how did you make the animated lighting gradients... It's the third time I read the thread, but can't get it and the anme files still being a mistery for me.
can someone explain it for my hard head?
thanks!
but, sorry, I can't understand how did you make the animated lighting gradients... It's the third time I read the thread, but can't get it and the anme files still being a mistery for me.

can someone explain it for my hard head?
thanks!
- synthsin75
- Posts: 10267
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Selgin,
In the example file, if you select the vector layer you'll see there are six points moved by the bone rig. If you translate any of those points, you'll find that each is actually four points scaled to zero. While you have one (or more) of these 'opened up', select through the shapes of the figure and background.
You will see that each of the figure's shapes include the three closer points (light points), and the background includes the three further points. This makes the gradients stretched across the whole area of each shape. Then changing that area by scaling and moving them with the bone rig, changes the 'lighting'.
I'm not sure if that helps explain it or not.

In the example file, if you select the vector layer you'll see there are six points moved by the bone rig. If you translate any of those points, you'll find that each is actually four points scaled to zero. While you have one (or more) of these 'opened up', select through the shapes of the figure and background.
You will see that each of the figure's shapes include the three closer points (light points), and the background includes the three further points. This makes the gradients stretched across the whole area of each shape. Then changing that area by scaling and moving them with the bone rig, changes the 'lighting'.
I'm not sure if that helps explain it or not.


- Víctor Paredes
- Site Admin
- Posts: 5814
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact: