It just occurred to me, and I am happy...momentarily
I have not tried this yet but, here goes .....
I was using bones 'cos I thought the dynamics where going to help, but they mess up a bit anyway.
The other thing is that I have to manual save bone animation and load again into various bone array copies, so why not ditch the bones and go for just point animations here?
Then I can use meshinstance to propagate the animation to all the multiple tentacle layers .
No... no that won't do..... I need the tentacles to flow and follow with the main direction of the lead object .... in this case the jelly blubber.
Dang....

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