Thanks for the quick feedback. I found an older post discussing the new file format as an "archive", but I couldn't use that solution.
HOWEVER, simply changing the extension to .anme worked perfectly!!!! Opened up fine in v14! Cool Beans!
Search found 6718 matches
- Mon Oct 27, 2025 12:39 pm
- Forum: General Moho Discussion
- Topic: Open moho v5 file? Any wild chance"
- Replies: 4
- Views: 7088
- Sun Oct 26, 2025 2:07 pm
- Forum: General Moho Discussion
- Topic: Open moho v5 file? Any wild chance"
- Replies: 4
- Views: 7088
Open moho v5 file? Any wild chance"
This is a LONG SHOT. I no longer have access to ancient versions of moho, sadly. I found a batch of ancient files and was hoping to have a look. This is NOT CRITICAL, just a long shot. This is the really old format that was in a readable JSON file format. These are version 5 files, which you could v...
- Thu Aug 07, 2025 7:30 pm
- Forum: How Do I...?
- Topic: How to animate on 2s and 4s?
- Replies: 10
- Views: 25718
Re: How to animate on 2s and 4s?
... Since your animation was already created, you need to be sure everything works without trembing... TREMBLING! Trembling, Yes that's what I was getting on my current project. Had no idea how to describe it to search for it, flickering? Jittering? Thanks for the detailed info. It's fixed the issu...
- Sat Feb 22, 2025 10:04 am
- Forum: Scripting
- Topic: Check if bone is keyed in an action?
- Replies: 4
- Views: 16012
Re: Check if bone is keyed in an action?
Wooohooo! I think it was... er... uh... user error. I'm now getting the results expected... mainly because I'm an idiot. Yep, user error <sigh>. In the code above for my test loop I was checking for actions on fAnimPos instead of fAnimAngle!!!!! I WAS CHECKING THE WRONG FRACKING CHANNEL FOR ACTIONS!...
- Fri Feb 21, 2025 9:35 am
- Forum: Scripting
- Topic: Check if bone is keyed in an action?
- Replies: 4
- Views: 16012
Re: Check if bone is keyed in an action?
Yes I have been playing around with all of the references in those scripts for actions with layers and bones with no useable results yet. All my results are inconsistent and kind of sort of random or just weird. I have a very simple file with 1 bone layer, 4 bones, and 2 switch layers. (ignoring the...
- Thu Feb 20, 2025 10:08 am
- Forum: Scripting
- Topic: Check if bone is keyed in an action?
- Replies: 4
- Views: 16012
Check if bone is keyed in an action?
--------------- Edit: Basically I need to check if a bone is keyed in a specific smartbone action. That's the basic question. ---------------- So I'm working on an old script to smooth interpolate switches with bone rotation and got it working pretty good. I would like this to work with smartbone ac...
- Wed Feb 19, 2025 7:54 am
- Forum: General Moho Discussion
- Topic: Crazy wild point curvature in switch layer interpolation
- Replies: 6
- Views: 8032
Re: Crazy wild point curvature in switch layer interpolation
Absolutely. I will post it here once I add some additional features. I had a layer script that was "hard coded" to work with ONE specific file with specific bones and layer names and also had a bazillion other crazy features that aren't needed. I simplified it to be more universal but I re...
- Tue Feb 18, 2025 7:59 pm
- Forum: General Moho Discussion
- Topic: Crazy wild point curvature in switch layer interpolation
- Replies: 6
- Views: 8032
Re: Crazy wild point curvature in switch layer interpolation
Since when can smart bones interpolate a switch?! Have I missed something? Uh... er... well.. no it can't of course. The smart bone is only doing the head turn for each switch layer with 2 actions, LEFT-TURN and RIGHT-TURN on a single head turn bone. I am doing phoneme switch changes "by hand&...
- Tue Feb 18, 2025 7:49 pm
- Forum: General Moho Discussion
- Topic: Crazy wild point curvature in switch layer interpolation
- Replies: 6
- Views: 8032
Re: Crazy wild point curvature in switch layer interpolation
:oops: <sigh> This happens all the time. So I've been struggling with this for a couple hours... well... longer actually. I even installed an update I missed and no changes. Suddenly, immediately after writing this post, I go back and start testing out all the phonemes to check if I can fix this iss...
- Tue Feb 18, 2025 7:35 pm
- Forum: General Moho Discussion
- Topic: Crazy wild point curvature in switch layer interpolation
- Replies: 6
- Views: 8032
Crazy wild point curvature in switch layer interpolation
This is crazy. It seems to be related to trying to change/animate point curvature inside switch layers with interpolation turned on. Th e curvature of the points goes crazy and shoot all over the place. Checking the values indicates no changes to the curve values on a point. I am pushing Moho pretty...
- Fri Nov 17, 2023 11:19 am
- Forum: General Moho Discussion
- Topic: HELP URGENT anyone at Lostmarble/Moho Sales ASAP help me out
- Replies: 1
- Views: 7432
Re: HELP URGENT anyone at Lostmarble/Moho Sales ASAP help me out
PHEW! No worries. They responded almost immediately and are working it out. SOrry for the freakout. Just hadn't planned on $400 instead of $99. p.s. Yes, I messed up big time, HOWEVER, there really should be a serial number box IN THE PAYMENT INFORMATION ON THE LEFT OF THE ORDER FORM not top right l...
- Fri Nov 17, 2023 10:53 am
- Forum: General Moho Discussion
- Topic: HELP URGENT anyone at Lostmarble/Moho Sales ASAP help me out
- Replies: 1
- Views: 7432
HELP URGENT anyone at Lostmarble/Moho Sales ASAP help me out
I accidentally purchased the full dang version instead of the UPGRADE!!!!! I can't afford $400. I assumed when I clicked the UPGRADE LINK it WOULD NOT simply let the purchase go through without asking for a serial number. I AM FRACKING ANNOYED UP THE WAZOO. I DESPERATELY NEED THAT $299 BACK ASAP. I ...
- Tue Jul 18, 2023 11:03 pm
- Forum: Scripting
- Topic: WIP - Multiple bone constraints on one bone tool
- Replies: 7
- Views: 18804
Re: WIP - Multiple bone constraints on one bone tool
Wow! This is great Verne. Would it be possible to script something so that the ear bones move back inwards on the X axis at a certain point rather than floating off into space? I really love where this is going. Great work! Cheers D.K Absolutely yes yes yes! As I found I had issues with bone parent...
- Tue Jul 18, 2023 9:40 pm
- Forum: Scripting
- Topic: WIP - Multiple bone constraints on one bone tool
- Replies: 7
- Views: 18804
Re: WIP - Multiple bone constraints on one bone tool
It seems to be working! This is a very rough proof of concept. I don't have it hooked up to a menu yet with scriptdata storage. I am currently using a layer script and putting in constraints in the target bone name. It's a bit clunky because the bone names can get quite long but works fine. aiOJEYHf...
- Tue Jul 11, 2023 3:45 pm
- Forum: Scripting
- Topic: WIP - Multiple bone constraints on one bone tool
- Replies: 7
- Views: 18804
Re: WIP - Multiple bone constraints on one bone tool
Thanks. I will check it out. Just did a preliminary test and WOOOHOOO! This is going to be awesome! I had to script it "by hand" to make it work but having multiple position constraints is amazing. I may just leave out the matrix conversions for now. I found some issues forcing everything ...