Search found 5 matches
- Thu Jul 09, 2026 8:12 pm
- Forum: How Do I...?
- Topic: IKs only working in an smart bones action but not mainline
- Replies: 0
- Views: 1015
IKs only working in an smart bones action but not mainline
Hello, I'm having a constraint consistency issue! I have wrist IK targets for a character that when a seemingly unrelated smart bone is rotated (head rotation) the arm bone does not follow the target, BUT it does follow it in literally any other action other than the mainline. How can this be? I've ...
- Wed Jun 24, 2026 10:48 am
- Forum: How Do I...?
- Topic: How to have proper shape keys when mixing actions
- Replies: 2
- Views: 1272
Re: How to have proper shape keys when mixing actions
Thank you so much for the response! I agree, I usually like to understand the basics approach or the non-script/plug-in way before I attempt savvier options. I've uploaded a video that hopefully can be an aid to my issue: https://youtu.be/H621occljco Just so I understand what you mean by X and Y cle...
- Tue Jun 23, 2026 9:27 pm
- Forum: How Do I...?
- Topic: How to have proper shape keys when mixing actions
- Replies: 2
- Views: 1272
How to have proper shape keys when mixing actions
Hello! I've got a head tilt and head turn action going both ways. I'd like to have my character's face look correct when mixing the controls. What is the technique for correcting the shapes? Does there need to be additional actions or do I keyframe on certain actions? My particular issue is that whe...
- Fri Jun 12, 2026 9:39 am
- Forum: General Moho Discussion
- Topic: IKs in Mainline not behaving like in Action
- Replies: 3
- Views: 2500
Re: IKs in Mainline not behaving like in Action
Thank you guys! I learned that apparently adding scale transforms to a bone that is targeting an IK can mess it up. I was trying to create foreshortening with the leg bones, but I'll find a way around it.
- Thu Jun 11, 2026 5:00 pm
- Forum: General Moho Discussion
- Topic: IKs in Mainline not behaving like in Action
- Replies: 3
- Views: 2500
IKs in Mainline not behaving like in Action
Hello! I've been on the Moho journey and have run into an issue that I'm having trouble troubleshooting. I can't figure out why the IKs for the Cat's left limbs (wrist and ankle) break at the end of the smart bone timeline. You can see it drifts away only in the Mainline, but not the action. In fact...