Search found 68 matches
- Sun Apr 12, 2026 11:19 am
- Forum: Tips & Techniques
- Topic: Imported character with smart dial got "unatached"
- Replies: 10
- Views: 3385
Re: Imported character with smart dial got "unatached"
Got one thing figured out. This has happened several times. Don't know why, but at least I know where to look. As mentioned above, dragging the play head inside the action timeline moves the head correctly. But when I go back to the main timeline, the smart bone dial was frozen solid. This time I no...
- Sat Apr 11, 2026 12:10 pm
- Forum: Tips & Techniques
- Topic: Imported character with smart dial got "unatached"
- Replies: 10
- Views: 3385
Re: Imported character with smart dial got "unatached"
Thanks, D. R. 
- Sat Apr 11, 2026 5:42 am
- Forum: Tips & Techniques
- Topic: Imported character with smart dial got "unatached"
- Replies: 10
- Views: 3385
Re: Imported character with smart dial got "unatached"
Lots to think about and try. Thanks for taking the time to help me. This program is great, but there are so many quirks that are driving me nuts. Luckily, I'm resolving a lot of them and getting more fluent on the program. But I'm so rushed that I usually just find another way or change my scene/sho...
- Fri Apr 10, 2026 3:58 pm
- Forum: Tips & Techniques
- Topic: Imported character with smart dial got "unatached"
- Replies: 10
- Views: 3385
Re: Imported character with smart dial got "unatached"
Thanks. I'll try that tomorrow. Actions still seem buggy to me. For instance, after creating an action with a smart bone that works fine, anytime I go back into the action to tweak it, the screen is blank. But if I just save the file, the character then shows up. A confusing thing, but at least I've...
- Thu Apr 09, 2026 11:14 am
- Forum: Tips & Techniques
- Topic: Imported character with smart dial got "unatached"
- Replies: 10
- Views: 3385
Imported character with smart dial got "unatached"
Hi. I've imported a character into a new file. It came in with the smart bone dials for head turns and up down. The smart bone no longer moves the head. When I go into the action and move the play head, the head acts like it's supposed to. Just doesn't work when I get back to the main timeline. I'm ...
- Fri Mar 13, 2026 6:53 am
- Forum: How Do I...?
- Topic: Freehand too using WAY too many points... tried everything.
- Replies: 4
- Views: 3743
Freehand too using WAY too many points... tried everything.
Hi. Don't know why but now when I use the freehand tool it's creating a ton of points. I tried point reduction in the Freehand options. From 2 to 90%. I also tried extreme high and low in the Smoothing setting. Nothing. I tried the point reduction tool. Still nothing changes. I also tried the select...
- Tue Mar 10, 2026 6:21 am
- Forum: Bug Discussions
- Topic: Crashes when selecting layer with opt R-Click
- Replies: 9
- Views: 18732
Re: Crashes when selecting layer with opt R-Click
I'll have to keep my eyes open to see if it's really happening without text effects. Not %100 sure.
Just to be more specific, do you all mean that it happens when a text effect is in the project? Or just when choosing the layer with the effect?
Just to be more specific, do you all mean that it happens when a text effect is in the project? Or just when choosing the layer with the effect?
- Tue Mar 10, 2026 6:11 am
- Forum: How Do I...?
- Topic: Importing a character vs. Library
- Replies: 3
- Views: 3960
Re: Importing a character vs. Library
Thanks, Greenlaw.
Very helpful, as always.
Very helpful, as always.
- Mon Mar 09, 2026 6:17 am
- Forum: Bug Discussions
- Topic: Crashes when selecting layer with opt R-Click
- Replies: 9
- Views: 18732
Re: Crashes when selecting layer with opt R-Click
I did use a texture effect in one of the files, but this has happened in files without it.
Seems to be very random.
Seems to be very random.
- Mon Mar 09, 2026 6:15 am
- Forum: How Do I...?
- Topic: Importing a character vs. Library
- Replies: 3
- Views: 3960
Importing a character vs. Library
Hi. I have a character that I created, complete with actions, in it's own Moho file. Is there any difference or preferred way to bring it into a new file? Should I import it or save it to the library and then bring it into the new file? Will one work better than the other. And will they bring in act...
- Sat Mar 07, 2026 9:23 am
- Forum: Bug Discussions
- Topic: Crashes when selecting layer with opt R-Click
- Replies: 9
- Views: 18732
Crashes when selecting layer with opt R-Click
This happens regardless of what file I'm using. When I try to select a layer using the shortcut - opt right click, the program crashes. It's way too often and doesn't matter if it's a new file or an old one. No problem selecting a layer directly from the layer window. Just when using the short cut. ...
- Thu Feb 19, 2026 2:51 pm
- Forum: How Do I...?
- Topic: Can't add points to the fill in the action
- Replies: 4
- Views: 5785
Re: Can't add points to the fill in the action
When pasting into the new layer, it comes in without the fill color. (If it matters, I used the blob brush for the fill color.) This would make me think a point got missed when copying, or that the fill was shared with another shape. I think you're right. I think the only thing to do here is do bot...
- Thu Feb 19, 2026 2:50 pm
- Forum: How Do I...?
- Topic: Can't add points to the fill in the action
- Replies: 4
- Views: 5785
Re: Can't add points to the fill in the action
You can only add (and delete) points in frame 0. (Same goes for complete shapes.) Understood (about only adding/deleting points in frame zero). Unfortunately, frame zero has both legs straight and I can only see the problem when the leg is bent. So there's no way to add points. I think in this case...
- Wed Feb 18, 2026 10:44 am
- Forum: How Do I...?
- Topic: Can't add points to the fill in the action
- Replies: 4
- Views: 5785
Can't add points to the fill in the action
Hi. I've got a character that I cut and pasted a leg from a layer that had both legs on it. So now each leg is on its own layer. When pasting into the new layer, it comes in without the fill color. (If it matters, I used the blob brush for the fill color.) So I created another layer below the line t...
- Fri Feb 06, 2026 5:56 am
- Forum: Share Your Work
- Topic: Chapter 1 of my 2 hour animated musical...
- Replies: 0
- Views: 5646
Chapter 1 of my 2 hour animated musical...
Hi. I've been in the music business for over 50 years. I've been a fan of animation since Koko the clown. A couple of years ago I decided to make a full-length animated musical of a story I wrote. The film is called, "Dr. Frick's Home for the Mentally Unique." With each chapter my Moho ski...