Search found 10 matches
- Tue Apr 01, 2025 2:08 pm
- Forum: How Do I...?
- Topic: Line Boils in Project Settings
- Replies: 3
- Views: 2458
Re: Line Boils in Project Settings
The problem I saw with line boil in project settings is that is not change every frame, is jumping like 2 frames before it changes. When you use lineboil inside the brush properties you can change this value. I wanted to use on project settings because I wanted to use for some different effects and ...
- Sat Mar 29, 2025 7:58 pm
- Forum: How Do I...?
- Topic: Line Boils in Project Settings
- Replies: 3
- Views: 2458
Line Boils in Project Settings
How can I change the pace of the line boils inside the project settings? It doesn't update every frame, how can I change that?
- Tue Mar 25, 2025 1:06 pm
- Forum: General Moho Discussion
- Topic: Mask Bug
- Replies: 0
- Views: 1969
Mask Bug
Here's what's happening: the white lines are grouped with the head, and the head itself is the mask with the "Extrude Strokes" effect applied. For some reason, the white lines aren't showing up in certain parts of the head. When I preview the render, everything looks normal, but it's reall...
- Thu Mar 20, 2025 1:48 pm
- Forum: How Do I...?
- Topic: Is there a way to copy and paste all keyframes from one bone to another, across all layers?
- Replies: 0
- Views: 3715
Is there a way to copy and paste all keyframes from one bone to another, across all layers?
The only solution I've found so far is using 'Copy Deep Frame Range.' However, when I paste it, the keyframes are applied to every single frame make it impossible to edit later, which is far from ideal. The other method involves manually copying the keyframes from each individual layer and pasting t...
- Thu Feb 06, 2025 10:00 pm
- Forum: Tips & Techniques
- Topic: Exporting for Game
- Replies: 15
- Views: 29905
Re: Exporting for Game
Yes, I have already tried using references, but it’s not intuitive, and it quickly becomes chaotic. The perfect solution would be to have multiple timelines with different names, allowing me to export each timeline separately. This is somewhat similar to what Actions do, where they create individual...
- Thu Feb 06, 2025 9:16 pm
- Forum: Tips & Techniques
- Topic: Exporting for Game
- Replies: 15
- Views: 29905
Re: Exporting for Game
One solution would be having a perfect mirror of the rig, not the timeline. This would allow any changes made to the main rig to automatically update in all the duplicated versions. So, if I needed to adjust bone influences or edit a mesh with a smart bone during the project, it would reflect across...
- Thu Feb 06, 2025 7:39 pm
- Forum: Tips & Techniques
- Topic: Exporting for Game
- Replies: 15
- Views: 29905
Re: Exporting for Game
Well, I think this solves it. It's not anywhere near a good pipeline, but it's better than what I was doing until now. Thanks for the help! I hope they considerably improve their export system in the future.
- Thu Feb 06, 2025 6:26 pm
- Forum: Tips & Techniques
- Topic: Exporting for Game
- Replies: 15
- Views: 29905
Re: Exporting for Game
I found other new problems. Since I like to test animations and transitions, I usually add new animations and states if needed, like Idle to Run, for example. I noticed that if I create a new Layer Comp, the saved Profile changes the layer names because apparently it saves them by order and not by n...
- Thu Feb 06, 2025 11:40 am
- Forum: Tips & Techniques
- Topic: Exporting for Game
- Replies: 15
- Views: 29905
Re: Exporting for Game
When you say "passes" in Layer Comps, what exactly should I do? Should I duplicate the skeleton for each action and add the animation to each skeleton, treating them as separate layers? If that's the case, what happens if I need to edit the character's appearance? Would I have to update it...
- Thu Feb 06, 2025 2:32 am
- Forum: Tips & Techniques
- Topic: Exporting for Game
- Replies: 15
- Views: 29905
Exporting for Game
Hi everyone, I'm using Moho to create animations for my game, which is frame-by-frame, and it's been working great for that purpose. However, I've been running into some challenges with Moho's export system, which feels a bit lacking. Every time I need to export an animation, I have to manually choo...