Search found 19 matches
- Sat Nov 30, 2024 12:57 pm
- Forum: How Do I...?
- Topic: SHADOW ON MOHO
- Replies: 7
- Views: 3294
Re: SHADOW ON MOHO
I thank you for your answers. I did some testing for my project and I did it like this: I created a duplicate of the folder where the character is, I did all the animations first, after that I rotated it and inclined it a little bit, then I did colorize layer in multiply mode, a cool medium gray. Th...
- Fri Nov 29, 2024 5:31 pm
- Forum: How Do I...?
- Topic: SHADOW ON MOHO
- Replies: 7
- Views: 3294
Re: SHADOW ON MOHO
I tried this method but when I go to create a copy of the character, go to rotate it, and flip it vertically, the shadow is hard to match under his feet, it is not real. I would like to use the method in the shadow 3d tab because it sets a shadow automatically, I just need to put it in front of the ...
- Fri Nov 29, 2024 3:49 pm
- Forum: How Do I...?
- Topic: SHADOW ON MOHO
- Replies: 7
- Views: 3294
SHADOW ON MOHO
I need to create shadows but it doesn't work. I click on the character folder and then on the shadows tab. There, I go to the 3d shadow (animated) section and set the scale and shear values. I want the shadow to be in front of the character because the sun is behind his back. But it seems that moho ...
- Mon Nov 25, 2024 10:51 am
- Forum: Tips & Techniques
- Topic: Best way to animate a real walk
- Replies: 5
- Views: 5613
Re: Best way to animate a real walk
I do what Maestral suggested, but one additional thing: I deactivate IK for the thigh bone and set that to use Independent Angle as well. This means I need to animate the thigh bone manually, but I find this a lot easier to set up and animate with and more precise than relying on IK for the entire ...
- Mon Nov 25, 2024 10:50 am
- Forum: Tips & Techniques
- Topic: Best way to animate a real walk
- Replies: 5
- Views: 5613
- Wed Nov 13, 2024 6:35 pm
- Forum: Tips & Techniques
- Topic: Best way to animate a real walk
- Replies: 5
- Views: 5613
Best way to animate a real walk
Hi, I'm trying to figure out the best way to animate these legs of an anthropomorphic wolf. Look at the video I recorded, I would like the leg selected in red to stop when it reaches the ground and stay still at this point until the other leg goes far enough forward to walk. Like in real life, one f...
- Fri Oct 11, 2024 1:06 pm
- Forum: How Do I...?
- Topic: Exporting animation mp4 H.264 or X.264 codec
- Replies: 0
- Views: 1074
Exporting animation mp4 H.264 or X.264 codec
I don't have these options for animation exports on Moho 13.5, I need it in mp4 H.264 or X.264 codec format. No other external software.![Image]()
- Thu Aug 08, 2024 10:24 pm
- Forum: How Do I...?
- Topic: ROTATE LAYER XY AND TRIANGULATE 2D MESH POINT
- Replies: 1
- Views: 2464
ROTATE LAYER XY AND TRIANGULATE 2D MESH POINT
Hi I don't understand or i have a problem. MY SETUP: I imported a psd file on moho, it's an illustration of a wolf's head, I have all the parts separated, so teeth, snout, tongue, nose, eyelids, pupils, white balls of the 'eye, ears... all separated into different layers and each of them I created a...
- Mon May 06, 2024 10:01 pm
- Forum: How Do I...?
- Topic: Actions, 2d mesh and loop
- Replies: 11
- Views: 2718
Re: Actions, 2d mesh and loop
Small tip for those like me who have a problem when I put actions on the timeline. Sometimes you need to check that the bones are associated with actions. Secondly, to make a character move, you can do it by directing all the bones of the body to a main one but this is not what you need to move to c...
- Mon May 06, 2024 9:57 pm
- Forum: How Do I...?
- Topic: Cycle and 2nd action
- Replies: 8
- Views: 2629
Re: Cycle and 2nd action
Thanks, I understood what you wrote, I'll try. Since this character has to do a lot of movements I would like to simplify the work a little. I saw that I can't do many circle animations, because I have so many parts that I need to control. I'm now trying to put the actions one by one on the timeline...
- Mon May 06, 2024 7:14 pm
- Forum: How Do I...?
- Topic: Cycle and 2nd action
- Replies: 8
- Views: 2629
Re: Cycle and 2nd action
Sorry, but I don't understand... I mean for example my character walks, to do this I move many bones together, for this reason I want to put only the keyframes of the smart bones in the timeline with the recorded actions. Next, I create a loop to have this animation for the whole timeline. But I onl...
- Mon May 06, 2024 4:15 pm
- Forum: How Do I...?
- Topic: Cycle and 2nd action
- Replies: 8
- Views: 2629
Re: Cycle and 2nd action
I am a newbie, let me explain my situation. I imported a psd file with all the character's PNGs separated. Next, I created the bones and associated them with the corresponding image, to some of them I also associated a swarp layer 2d mesh triangulation, so I can have more control. This time I create...
- Mon May 06, 2024 3:54 pm
- Forum: How Do I...?
- Topic: Actions, 2d mesh and loop
- Replies: 11
- Views: 2718
Re: Actions, 2d mesh and loop
Thanks It worked!
- Mon May 06, 2024 3:36 pm
- Forum: How Do I...?
- Topic: Cycle and 2nd action
- Replies: 8
- Views: 2629
Cycle and 2nd action
I have an animation cycle, and I would like to add other second actions on the timeline without the main one being interrupted. For example, my character is walking for about 30 seconds and I would like to raise his arm during this time, but every time I add this second action, he stops walking, but...
- Fri May 03, 2024 5:25 pm
- Forum: How Do I...?
- Topic: Actions, 2d mesh and loop
- Replies: 11
- Views: 2718
Re: Actions, 2d mesh and loop
I tried a few tests and it seems to be working. So thank you very much! Now another problem, I don't know if you can help me. I created some actions with bones but once I try to put them in the mainline don't work, the character moves but it doesn't keep the same actions that I recorded. I spent a f...