Search found 72 matches
- Wed Sep 30, 2026 10:36 am
- Forum: General Moho Discussion
- Topic: I don't understand why independent angle in Bone Constrain is not animatable.
- Replies: 9
- Views: 6481
Re: I don't understand why independent angle in Bone Constrain is not animatable.
And the ability to create bone groups so you can hide and show them by group (not just vitruvian or a single shy 'group') would be super helpful to keep everything clean. On our project we use the Toggle Color Bones Script for that. Works very niceley. eg. all face bones are one color and toggled o...
- Wed Sep 30, 2026 10:33 am
- Forum: General Moho Discussion
- Topic: I don't understand why independent angle in Bone Constrain is not animatable.
- Replies: 9
- Views: 6481
Re: I don't understand why independent angle in Bone Constrain is not animatable.
I came here to post that exact request: Please make the independent angle option keyable.
That would be really really awesome!
Just found out recently that targets are keyable. which actually blew my mind. thats awesome. would be even awesomer with independent angle keyable.
pls. <3
XD
That would be really really awesome!
Just found out recently that targets are keyable. which actually blew my mind. thats awesome. would be even awesomer with independent angle keyable.
pls. <3
XD
- Wed May 20, 2026 12:44 am
- Forum: Scripting
- Topic: My Nudge Keys Toolset... Finally!!!!
- Replies: 222
- Views: 484612
Re: My Nudge Keys Toolset... Finally!!!!
Thank you! I did try it now. Very useful for some situations. What i am missing/searching though is the ability to push a selection a bit right or left. I do this often in later phases of the animation when it is time to refine the movement. I get the feeling that "Push Frames" is always a...
- Tue May 19, 2026 8:04 am
- Forum: How Do I...?
- Topic: smart bone & cycle keys
- Replies: 0
- Views: 33331
smart bone & cycle keys
Im having this quick thought for a setup which I would love to bounce off the Moho Forum: I'm Working on Dropshadows of my Characters. Its a seperate layer which gets its X postition from the Charachters Center of mass. That works, but now I woul love to have some internal Motions via pointanimation...
- Thu May 07, 2026 4:37 am
- Forum: Scripting
- Topic: My Nudge Keys Toolset... Finally!!!!
- Replies: 222
- Views: 484612
Re: My Nudge Keys Toolset... Finally!!!!
Hello, Im using the latest version of nudge keys (https://mohoscripts.com/script/LK_NudgeKeys) and ran into a problem: I want to nudge only my selection, not all points right or left of the timeindicator. I understood that I have to change the Cannels option on the right hand side (the right one sho...
- Tue Apr 21, 2026 10:12 am
- Forum: Scripting
- Topic: MR Pose Tool 3.5 (Update 11.11.2025)
- Replies: 103
- Views: 533374
Re: MR Pose Tool 3.5 (Update 11.11.2025)
love the little handle on the elbow
Thanks!
Thanks!
- Tue Apr 21, 2026 10:11 am
- Forum: Feature Request Discussions
- Topic: Referencing Behaviour of Styles (in Context of Characters)...
- Replies: 13
- Views: 89170
Re: Referencing Behaviour of Styles (in Context of Characters)...
ok. I never used the timeline option. could you elaborate?
I have the feeling that keyframe changes in my smartbone turn actions are not always updated too.
definiteley working with several broken references atm.
I have the feeling that keyframe changes in my smartbone turn actions are not always updated too.
definiteley working with several broken references atm.
- Tue Apr 21, 2026 10:07 am
- Forum: Scripting
- Topic: HS_Shape V10
- Replies: 15
- Views: 161360
Re: HS_Shape V10
ok... I just discovered that I had a whole list of lm_ standart moho tools in my script folder. I guess they came in some script package. They caused several small problems like: not being able to create a pin bone on klick, not seeing the liquid shapes option etc. 7 Scripts in total. I guess they a...
- Tue Mar 31, 2026 4:58 am
- Forum: Scripting
- Topic: HS_Shape V10
- Replies: 15
- Views: 161360
Re: HS_Shape V10
Ok, I made a completeley new ccfolder, with latest versions of all the scripts. Now there is no errormessages. After writing the messages here i got them also from another script. so definiteley something was wrong with my setup. Its the first ccfolder i used when starting with moho about 2-3 years ...
- Thu Mar 19, 2026 11:28 am
- Forum: Scripting
- Topic: HS_Shape V10
- Replies: 15
- Views: 161360
Re: HS_Shape V10
All the Icons are there. I dont have an older version installed. I found it just then (very happy to have found it!) I just extracted the archive again and overwrote the files to make sure it was no copy error. I encountered it initially on my desktop system and now tried it also on my laptop where ...
- Wed Mar 18, 2026 8:51 am
- Forum: Scripting
- Topic: HS_Shape V10
- Replies: 15
- Views: 161360
Re: HS_Shape V10
10.20
yes 446. you are right.
yes 446. you are right.
- Wed Mar 18, 2026 8:49 am
- Forum: Feature Request Discussions
- Topic: Referencing Behaviour of Styles (in Context of Characters)...
- Replies: 13
- Views: 89170
Re: Referencing Behaviour of Styles (in Context of Characters)...
Update: The ID Fix proposed here in the chat worked. However the reference is then broken and the charachter has to be buildt in manually. With the new charachter I discovered that if style names are changed in the "parent" file they are also not updated in the "child". I found a...
- Wed Mar 18, 2026 2:27 am
- Forum: Scripting
- Topic: HS_Shape V10
- Replies: 15
- Views: 161360
Re: HS_Shape V10
Hello there, Just found this awesome script after not being able to quickly draw a six sided polygon. Everything works but I get this error message on startup: "Moho Pro\Scripts\Tool\hs_shape.lua:466: attempt to call a nil value (method 'identify')" Using Moho 14.4. Thanks for making this ...
- Wed Feb 25, 2026 3:45 am
- Forum: Feature Request Discussions
- Topic: Referencing Behaviour of Styles (in Context of Characters)...
- Replies: 13
- Views: 89170
Re: Referencing Behaviour of Styles (in Context of Characters)...
..good stuff. This conversation makes me understand styles more. I used them in a more "absolute" way but i see now how they can work combined. If used like that the secound style slot makes more sense 
Thanks
Thanks
- Wed Feb 25, 2026 3:41 am
- Forum: How Do I...?
- Topic: Why does double-click not key the rotation of a bone anymore?
- Replies: 9
- Views: 53590
Re: Why does double-click not key the rotation of a bone anymore?
What works for me: with one bone selected: hold alt + klick = Key on Position hold strg + klick = Key on Rotation Unfortunateley with many bones selected it does not work. Would be awesome to have this as feature! Workaround: Right klick on the timeline on the channel which sould be keyed and select...