Search found 70 matches

by martin_mrt
Wed May 20, 2026 12:44 am
Forum: Scripting
Topic: My Nudge Keys Toolset... Finally!!!!
Replies: 222
Views: 386620

Re: My Nudge Keys Toolset... Finally!!!!

Thank you! I did try it now. Very useful for some situations. What i am missing/searching though is the ability to push a selection a bit right or left. I do this often in later phases of the animation when it is time to refine the movement. I get the feeling that "Push Frames" is always a...
by martin_mrt
Tue May 19, 2026 8:04 am
Forum: How Do I...?
Topic: smart bone & cycle keys
Replies: 0
Views: 5158

smart bone & cycle keys

Im having this quick thought for a setup which I would love to bounce off the Moho Forum: I'm Working on Dropshadows of my Characters. Its a seperate layer which gets its X postition from the Charachters Center of mass. That works, but now I woul love to have some internal Motions via pointanimation...
by martin_mrt
Thu May 07, 2026 4:37 am
Forum: Scripting
Topic: My Nudge Keys Toolset... Finally!!!!
Replies: 222
Views: 386620

Re: My Nudge Keys Toolset... Finally!!!!

Hello, Im using the latest version of nudge keys (https://mohoscripts.com/script/LK_NudgeKeys) and ran into a problem: I want to nudge only my selection, not all points right or left of the timeindicator. I understood that I have to change the Cannels option on the right hand side (the right one sho...
by martin_mrt
Tue Apr 21, 2026 10:12 am
Forum: Scripting
Topic: MR Pose Tool 3.5 (Update 11.11.2025)
Replies: 103
Views: 358538

Re: MR Pose Tool 3.5 (Update 11.11.2025)

love the little handle on the elbow :)
Thanks!
by martin_mrt
Tue Apr 21, 2026 10:11 am
Forum: Feature Request Discussions
Topic: Referencing Behaviour of Styles (in Context of Characters)...
Replies: 13
Views: 42024

Re: Referencing Behaviour of Styles (in Context of Characters)...

ok. I never used the timeline option. could you elaborate?

I have the feeling that keyframe changes in my smartbone turn actions are not always updated too.

definiteley working with several broken references atm. :D
by martin_mrt
Tue Apr 21, 2026 10:07 am
Forum: Scripting
Topic: HS_Shape V10
Replies: 15
Views: 92377

Re: HS_Shape V10

ok... I just discovered that I had a whole list of lm_ standart moho tools in my script folder. I guess they came in some script package. They caused several small problems like: not being able to create a pin bone on klick, not seeing the liquid shapes option etc. 7 Scripts in total. I guess they a...
by martin_mrt
Tue Mar 31, 2026 4:58 am
Forum: Scripting
Topic: HS_Shape V10
Replies: 15
Views: 92377

Re: HS_Shape V10

Ok, I made a completeley new ccfolder, with latest versions of all the scripts. Now there is no errormessages. After writing the messages here i got them also from another script. so definiteley something was wrong with my setup. Its the first ccfolder i used when starting with moho about 2-3 years ...
by martin_mrt
Thu Mar 19, 2026 11:28 am
Forum: Scripting
Topic: HS_Shape V10
Replies: 15
Views: 92377

Re: HS_Shape V10

All the Icons are there. I dont have an older version installed. I found it just then (very happy to have found it!) I just extracted the archive again and overwrote the files to make sure it was no copy error. I encountered it initially on my desktop system and now tried it also on my laptop where ...
by martin_mrt
Wed Mar 18, 2026 8:51 am
Forum: Scripting
Topic: HS_Shape V10
Replies: 15
Views: 92377

Re: HS_Shape V10

10.20
yes 446. you are right.
by martin_mrt
Wed Mar 18, 2026 8:49 am
Forum: Feature Request Discussions
Topic: Referencing Behaviour of Styles (in Context of Characters)...
Replies: 13
Views: 42024

Re: Referencing Behaviour of Styles (in Context of Characters)...

Update: The ID Fix proposed here in the chat worked. However the reference is then broken and the charachter has to be buildt in manually. With the new charachter I discovered that if style names are changed in the "parent" file they are also not updated in the "child". I found a...
by martin_mrt
Wed Mar 18, 2026 2:27 am
Forum: Scripting
Topic: HS_Shape V10
Replies: 15
Views: 92377

Re: HS_Shape V10

Hello there, Just found this awesome script after not being able to quickly draw a six sided polygon. Everything works but I get this error message on startup: "Moho Pro\Scripts\Tool\hs_shape.lua:466: attempt to call a nil value (method 'identify')" Using Moho 14.4. Thanks for making this ...
by martin_mrt
Wed Feb 25, 2026 3:45 am
Forum: Feature Request Discussions
Topic: Referencing Behaviour of Styles (in Context of Characters)...
Replies: 13
Views: 42024

Re: Referencing Behaviour of Styles (in Context of Characters)...

..good stuff. This conversation makes me understand styles more. I used them in a more "absolute" way but i see now how they can work combined. If used like that the secound style slot makes more sense :D
Thanks
by martin_mrt
Wed Feb 25, 2026 3:41 am
Forum: How Do I...?
Topic: Why does double-click not key the rotation of a bone anymore?
Replies: 9
Views: 19005

Re: Why does double-click not key the rotation of a bone anymore?

What works for me: with one bone selected: hold alt + klick = Key on Position hold strg + klick = Key on Rotation Unfortunateley with many bones selected it does not work. Would be awesome to have this as feature! Workaround: Right klick on the timeline on the channel which sould be keyed and select...
by martin_mrt
Tue Feb 24, 2026 10:20 am
Forum: Feature Request Discussions
Topic: Referencing Behaviour of Styles (in Context of Characters)...
Replies: 13
Views: 42024

Re: Referencing Behaviour of Styles (in Context of Characters)...

Dear Greenlaw, Thanks for looking into it! I will try this, propably also with a demo file first. (I will aim to set it up in a similarly obvious way! :D <3) ((also I agree that new styles should be marked. how should I pick the correct one? is it the one applied or not applied??)) I just want to as...
by martin_mrt
Mon Feb 23, 2026 1:51 am
Forum: Feature Request Discussions
Topic: Referencing Behaviour of Styles (in Context of Characters)...
Replies: 13
Views: 42024

Re: Referencing Behaviour of Styles (in Context of Characters)...

Dear Greenlaw and Lukas, Thanks for your answer! My quick research led me to IDs already but I couldn't figure out how to manipulate them. I do have all the Styles with character-specific names. However it could be that they are created as a copy, when I copied the character file and made a new one....