Search found 15 matches
- Mon Apr 15, 2024 3:35 pm
- Forum: How Do I...?
- Topic: changing layer origin affecting position
- Replies: 5
- Views: 1106
Re: changing layer origin affecting position
Thank you, Synthsin75 and Hoptoad, for your replies! Hoptoad, I will try your suggestion. Interestingly, when I copied the whole head group into another project, the problem disappeared.
- Sat Apr 13, 2024 6:10 pm
- Forum: How Do I...?
- Topic: changing layer origin affecting position
- Replies: 5
- Views: 1106
Re: changing layer origin affecting position
I've linked a video to show what I mean. As you can see, the layer moves when I move the left eye's origin point. Does anyone know why this happens? The other eye doesn't move when I change the origin point.
https://vimeo.com/934300373/1f0be8cffa?share=copy
Thanks!!
https://vimeo.com/934300373/1f0be8cffa?share=copy
Thanks!!
- Wed Apr 10, 2024 5:12 pm
- Forum: How Do I...?
- Topic: changing layer origin affecting position
- Replies: 5
- Views: 1106
changing layer origin affecting position
Hi everyone! For some layers (group layers included), I am able to change the point of origin without affecting the position, and for others, I can't. Why is this happening? Is there a layer setting somewhere that I am not aware of? Thanks!!
- Thu Mar 09, 2023 5:50 pm
- Forum: How Do I...?
- Topic: more than one curve at a time
- Replies: 7
- Views: 5415
Re: more than one curve at a time
Thanks, Greenlaw! Yes, it would be nice to have this option in the future. Moho seems to have so many hidden features, and I was hoping this was one of them 

- Thu Mar 09, 2023 1:03 am
- Forum: How Do I...?
- Topic: more than one curve at a time
- Replies: 7
- Views: 5415
Re: more than one curve at a time
Thanks, Greenlaw! Yes, this is helpful. I see that I can see the curves for different layers that have animations, but it seems there is no way to do this with different bones that are on the same layer. For example, a character rig has many bones, but they are all on the same layer. Is there a way ...
- Wed Mar 08, 2023 4:37 pm
- Forum: How Do I...?
- Topic: more than one curve at a time
- Replies: 7
- Views: 5415
Re: more than one curve at a time
Anyone? Like, you know, you animate one bone and then another, and then you want to see both curves in the Motion Graph editor at the same time. Is this possible?
- Sat Feb 25, 2023 8:42 pm
- Forum: How Do I...?
- Topic: more than one curve at a time
- Replies: 7
- Views: 5415
more than one curve at a time
Is there a way to view multiple motion graph curves at a time in the timeline?
- Wed Jan 11, 2023 3:25 pm
- Forum: How Do I...?
- Topic: speed curve in MOHO?
- Replies: 3
- Views: 630
Re: speed curve in MOHO?
Thank you so much, Greenlaw. Great tips! So the longer the action, the finer control you have over the speed? I guess this makes sense.
- Tue Jan 10, 2023 6:09 pm
- Forum: How Do I...?
- Topic: speed curve in MOHO?
- Replies: 3
- Views: 630
speed curve in MOHO?
I am new to MOHO and come from AE. It seems MOHO doesn't have a speed curve, only a value curve. How do you best deal with objects that have more complex motions? How do you maintain the overall timing when you separate the XY and z dimensions?
- Thu Nov 17, 2022 3:52 pm
- Forum: How Do I...?
- Topic: Conflict between target bone and action
- Replies: 4
- Views: 952
Re: Conflict between target bone and action
Thanks for taking the time, Greenlaw. I appreciate all the tips!
- Wed Nov 16, 2022 12:37 am
- Forum: How Do I...?
- Topic: Conflict between target bone and action
- Replies: 4
- Views: 952
Re: Conflict between target bone and action
Thanks, Greenlaw, for your help on this! I will try deleting the keyframes. And, yes, the action on the R_shin bone is to correct the joint during rotation. I appreciate the tip, as the manuals do not cover things like that. Also, thanks for the tip about the interpolation of the first frame. I was ...
- Tue Nov 15, 2022 5:53 pm
- Forum: How Do I...?
- Topic: Conflict between target bone and action
- Replies: 4
- Views: 952
Conflict between target bone and action
Hi everyone. I am new to Moho and rigging, and this is my first rig. I want my character to have target bones on the feet. I am also trying to create an action where the feet will rotate 180 degrees. But there seems to be some sort of conflict between the target bone and the action. As soon as the a...
- Tue Oct 04, 2022 3:30 pm
- Forum: How Do I...?
- Topic: mesh warping
- Replies: 6
- Views: 950
Re: mesh warping
Thanks for your reply Daxel and for the link. I think you are right about the manual. Create Smart Mesh is not even mentioned in the manual. I guess the best way to learn Moho is on their youtube channel.
- Mon Oct 03, 2022 7:43 pm
- Forum: How Do I...?
- Topic: mesh warping
- Replies: 6
- Views: 950
Re: mesh warping
Oh, I see. So in Moho 13 you don't have to triangulate the mesh? Is that right? I am in Moho 13 and followed the steps you provided, and it worked. Thanks! It seems like when I do use Triangulate 2d Mesh, this is when it cuts out every other row and column. Hmm, the manual is not super helpful in ex...
- Mon Oct 03, 2022 5:31 pm
- Forum: How Do I...?
- Topic: mesh warping
- Replies: 6
- Views: 950
mesh warping
Hi there. I am a newb, so apologies for probably asking a very basic question. On page 237, the Moho manual walks you through creating a mesh using the Draw Shape-->Grid tool. When I try this, some of the quads cut a hole in the image layer. I also tried creating a mesh by drawing it with the Add Po...