Search found 32 matches
- Wed Jan 28, 2026 6:27 am
- Forum: Feature Request Discussions
- Topic: Let child bones be scaled relative to parent
- Replies: 7
- Views: 782
Re: Let child bones be scaled relative to parent
Yes yes yes! I've requested this in the past also. Especially when setting (for example) the 'Head' bone of a character to Squash and Stretch, it should affect the child bones accordingly too. Otherwise it looks bad when scaling for more than a few nudges, which is a shame of a good feature. Im gla...
- Wed Jan 28, 2026 5:53 am
- Forum: Feature Request Discussions
- Topic: Let child bones be scaled relative to parent
- Replies: 7
- Views: 782
Re: Let child bones be scaled relative to parent
Here is a more visual example of what I mean.
https://cdn.discordapp.com/attachments/ ... b05aa6614&
https://cdn.discordapp.com/attachments/ ... b05aa6614&
- Thu Jan 22, 2026 5:19 am
- Forum: Feature Request Discussions
- Topic: Let child bones be scaled relative to parent
- Replies: 7
- Views: 782
Let child bones be scaled relative to parent
I would love the ability to make bones parented to another bone scale in a way that makes sense, I think Blender does this. This would be distinct from "copy scale", as that would scale it relative to each bone. I would love a setting to treat the bone like any other layer bound to a bone ...
- Fri Jan 02, 2026 9:02 am
- Forum: Feature Request Discussions
- Topic: More adjustment options for variable stuff
- Replies: 1
- Views: 1314
More adjustment options for variable stuff
Could we be able to finely tune something like bone angle, position etc by holding down certain key combos like in Blender? This would be great. More specifically, something that adjusts values with fine detail. It is cool that i can change angle in increments of 5, 3 and 10 but something like 0.1 o...
- Sat Oct 25, 2025 12:01 pm
- Forum: Feature Request Discussions
- Topic: Various Feature Requests!
- Replies: 4
- Views: 9898
Re: Various Feature Requests!
Thats what i currently do. I would love to see it be natively supported though
Cause it creates a keyframe which can be troublesome, so I end up hiding the bone which I ideally dont wanna do
Cause it creates a keyframe which can be troublesome, so I end up hiding the bone which I ideally dont wanna do
- Sat Oct 25, 2025 2:44 am
- Forum: Feature Request Discussions
- Topic: Various Feature Requests!
- Replies: 4
- Views: 9898
Various Feature Requests!
Here are a bunch of feature requests I have, I will explain them too! - AVIF Support This is not really too important, but it would be cool to be able to work with AVIF images in Moho cause I have to convert them to PNG otherwise - Change codec for MP4 export Not really too important. The codec Moho...
- Sun May 07, 2023 10:02 am
- Forum: How Do I...?
- Topic: Problem with Unity FBX import from Moho
- Replies: 0
- Views: 3524
Problem with Unity FBX import from Moho
I have been trying to use the FBX export from Moho to put animations into Unity, but whenever I import anything, it has an error for every sprite saying "Mesh [sprite name] has no normals. Recalculating normals." and I am not sure why this is. I have put the FBX importer script provided by...
- Thu Dec 29, 2022 1:56 pm
- Forum: Scripting
- Topic: How would I work with an xml texture atlas?
- Replies: 1
- Views: 1406
How would I work with an xml texture atlas?
I am trying to work out how to make a script that would get a sprite sheet and an xml file containing the coordinates, names, width and height of all sprites within it and create many sub images which are cropped automatically which would save me a lot of time. I usually have to manually use the cro...
- Fri Jun 03, 2022 12:37 pm
- Forum: Feature Request Discussions
- Topic: Naming duplicated layers when they are left and right
- Replies: 3
- Views: 14994
Naming duplicated layers when they are left and right
A small feature that I would find useful - if a layer's name ends with something like "left" or "l" it would be nice to have the duplicated layer name optionally have that changed to say "right" or "r" respectively. Not too much of a big feature but it would b...
- Tue May 24, 2022 1:04 pm
- Forum: Feature Request Discussions
- Topic: Gradient Dithering
- Replies: 2
- Views: 2092
Gradient Dithering
It would be so nice to have a dithering option for gradients if there isn't a way already. Whenever I use gradients the lines are really visible.
- Sat Apr 23, 2022 3:24 am
- Forum: General Moho Discussion
- Topic: How do I disable the bones changing size?
- Replies: 15
- Views: 8621
Re: How do I disable the bones changing size?
In the new Moho update, I noticed one of the features was that bones would get smaller as you zoom in. I personally do not like it because it makes them harder to use with the mouse. Is there any way I can turn it off? Bones don't get smaller as you zoom in, they mantain their thickness regardless ...
- Fri Apr 22, 2022 12:45 pm
- Forum: General Moho Discussion
- Topic: How do I disable the bones changing size?
- Replies: 15
- Views: 8621
How do I disable the bones changing size?
In the new Moho update, I noticed one of the features was that bones would get smaller as you zoom in. I personally do not like it because it makes them harder to use with the mouse. Is there any way I can turn it off?
- Tue Dec 21, 2021 6:37 am
- Forum: Feature Request Discussions
- Topic: Copy 1 axis in motion graph
- Replies: 2
- Views: 2737
Re: Copy 1 axis in motion graph
Very helpful, thanks!
- Tue Dec 21, 2021 6:15 am
- Forum: Feature Request Discussions
- Topic: Copy 1 axis in motion graph
- Replies: 2
- Views: 2737
Copy 1 axis in motion graph
It would be awesome if we could be able to copy one axis from the motion graph of bezier keyframes so we can transfer for example only the y axis or x axis or z axis
- Thu Sep 02, 2021 12:40 pm
- Forum: Bug Discussions
- Topic: Smart Warp Resets Crop on Images
- Replies: 1
- Views: 2452
Smart Warp Resets Crop on Images
If you set a smart warp layer for an image layer that has been cropped, it will reset the crop.