Search found 1092 matches

by Daxel
Mon Feb 09, 2026 3:08 am
Forum: General Moho Discussion
Topic: Can't copy-paste keyframes from multiple layers while in a smart action
Replies: 5
Views: 1168

Re: Can't copy-paste keyframes from multiple layers while in a smart action

:shock: Yes, it is effective. But you must copy the keyframe layer within the parent layer. Oh, I see! The difference is that you are copying the keyframes from the main timeline and pasting them into an action. But I am trying to copy the keyframes from a smart action and paste them into a differe...
by Daxel
Sun Feb 08, 2026 1:11 am
Forum: General Moho Discussion
Topic: Can't copy-paste keyframes from multiple layers while in a smart action
Replies: 5
Views: 1168

Re: Can't copy-paste keyframes from multiple layers while in a smart action

:shock: Select the bone layer (parent layer), then select all keyframes on the timeline, and try copying and pasting. Yes, that works on the main timeline, but it doesn't work for multiple layers at once when I'm inside a smart action here on my Moho 14.4. It pastes only the parent layer's keyframe...
by Daxel
Sat Feb 07, 2026 12:45 pm
Forum: General Moho Discussion
Topic: Can't copy-paste keyframes from multiple layers while in a smart action
Replies: 5
Views: 1168

Can't copy-paste keyframes from multiple layers while in a smart action

Hi there! So, yeah, today I was trying to convert an old 360º head rig I had, to the new 360º smartbone system introduced in Moho 14.4, just to see if I liked this new feature for heads. (By the way has someone tried that already? Is it worth it?) So I marked all the animated layers to show in the t...
by Daxel
Mon Jul 07, 2025 1:40 pm
Forum: Scripting
Topic: MR Animate Points 1.1
Replies: 27
Views: 96135

Re: MR Animate Points BETA 38

This looks amazing! I really love those magnet features specially. Will try when I have time. Thanks for sharing!
by Daxel
Fri Jul 04, 2025 7:53 am
Forum: Scripting
Topic: MR Transform Rig Tool 2.0 BETA 14
Replies: 49
Views: 178980

Re: MR Transform Rig Tool 2.0 BETA 14

Wow this is amazing! I've been wanting that live editing style for years. Super useful. Thanks a lot!
by Daxel
Tue Jun 17, 2025 7:25 am
Forum: Scripting
Topic: MR Transform Rig Tool 2.0 BETA 14
Replies: 49
Views: 178980

Re: MR Transform Rig Tool 1.2.4

KuzKuz wrote: Tue Jun 17, 2025 7:15 am Hi, thanks. Yes, it’s a limitation. I always try to avoid using layer transforms in smartbones.
You can bind layers to bones and transform them. If you need uniform scaling, you can use pin bones.
Thanks for answering, I'll follow your advice.
by Daxel
Sun Jun 15, 2025 4:49 am
Forum: Scripting
Topic: MR Transform Rig Tool 2.0 BETA 14
Replies: 49
Views: 178980

Re: MR Transform Rig Tool 1.2.4

Hi there! Today I used this wondeful tool to copy a body part from one rig to another like I often do, but I noticed the layer animations (like transform layer) in the smartbones are not being correctly transferred to the other rig, something is off. I did some tests and it's the bone scaling proces...
by Daxel
Fri May 23, 2025 2:50 pm
Forum: Bug Discussions
Topic: I finally found the cause of negative keyframes!
Replies: 8
Views: 28403

Re: I finally found the cause of negative keyframes!

I'm so happy to hear that!
by Daxel
Thu May 22, 2025 11:14 pm
Forum: Bug Discussions
Topic: I finally found the cause of negative keyframes!
Replies: 8
Views: 28403

Re: I finally found the cause of negative keyframes!

Thanks! (:
Yeah hopefully this will help.
by Daxel
Thu May 22, 2025 4:06 am
Forum: Bug Discussions
Topic: I finally found the cause of negative keyframes!
Replies: 8
Views: 28403

I finally found the cause of negative keyframes!

Hi guys, I've been less active here lately so I don't know if this is already known but, as far as I knew, the cause of the long standing problem of negative keyframes causing slowdowns was unknown, right? and needed to be solved using synthsin75's life saver "delete negative keyframes" sc...
by Daxel
Thu Apr 03, 2025 10:22 am
Forum: Bug Discussions
Topic: Problem with Vectorpoints in MOHO 14.30 compared to 14.20 ??
Replies: 5
Views: 24115

Re: Problem with Vectorpoints in MOHO 14.30 compared to 14.20 ??

I can't check the file right now but I think this is a bug related to the new 360 smartbone improvements on 14.3. From my notes: This only happens on 14.3, if the smartbone has a smartaction for one direction but not for the other, and it's pointing to a target bone. The solution is to add the missi...
by Daxel
Wed Oct 23, 2024 1:24 am
Forum: General Moho Discussion
Topic: Moho Pro 15 Wishes and Predictions
Replies: 30
Views: 46732

Re: Moho Pro 15 Wishes and Predictions

I would prioritize fixing and improving all we have. In that sense, Moho 14 was great because it improved the renderer and fixed some bugs. I didn't care that much about the new features. For Moho 15 (or Moho 14.5) I wish they fix: Reference layers corruption. Bezier handles bugs related to bone ani...
by Daxel
Mon Sep 09, 2024 9:11 am
Forum: General Moho Discussion
Topic: Moho crashes each time I edit a smartbone
Replies: 4
Views: 3484

Re: Moho crashes each time I edit a smartbone

I haven't heard about a bug like that. I would start by disabling all my scripts (you can just temporarily move them to a different folder) to check if the problem continues. And if that's not it, I would make a copy of the project and start deleting things until I find some element (maybe a point, ...
by Daxel
Tue Aug 20, 2024 2:55 pm
Forum: General Moho Discussion
Topic: What are the colors of the action timeline represent?
Replies: 2
Views: 2996

Re: What are the colors of the action timeline represent?

The blue timeline means it's a smart action, so it's controlled by the rotation of a the bone that matches the name of the action. Red timeline means it's a normal action. Green timeline means it's a morph action (only has one keyframe).