Search found 3 matches
- Tue Sep 13, 2016 5:33 pm
- Forum: Share Your Work
- Topic: My 1st Moho 12 Basic Bone Rig Test - Jump
- Replies: 3
- Views: 1240
Re: My 1st Moho 12 Basic Bone Rig Test - Jump
It's a bit gluey for me, like the character is stuck to the ground and then the feet come unstuck an recoil away. Probably fixable by shifting key-frames around for timing. I also think there is a lot of anticipation in the character as the tumble weed approaches, where as it might be better if he ...
- Tue Sep 13, 2016 9:50 am
- Forum: Share Your Work
- Topic: My 1st Moho 12 Basic Bone Rig Test - Jump
- Replies: 3
- Views: 1240
Re: My 1st Moho 12 Basic Bone Rig Test - Jump
Ok,
I changed the leg configuration
removed the bone angle constraints & the knee bone targets
What do you think ?
I changed the leg configuration
removed the bone angle constraints & the knee bone targets
What do you think ?
- Tue Sep 13, 2016 4:20 am
- Forum: Share Your Work
- Topic: My 1st Moho 12 Basic Bone Rig Test - Jump
- Replies: 3
- Views: 1240
My 1st Moho 12 Basic Bone Rig Test - Jump
Hi people,
here is my 1st go at Moho pro 12 go easy I'm still a noob.
At the moment I only have the head, torso, arms/hands & legs/feet bone rigged
I've corrected the front leg spasm just b4 the jump but it ALWAYS RENDERS with it in?!!!! memory cache ??
here is my 1st go at Moho pro 12 go easy I'm still a noob.
At the moment I only have the head, torso, arms/hands & legs/feet bone rigged
I've corrected the front leg spasm just b4 the jump but it ALWAYS RENDERS with it in?!!!! memory cache ??