Search found 2 matches
- Mon Oct 12, 2015 6:50 pm
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 367546
Re: Bone morph dials script
Hi funksmaname, Thank you for taking interest in this. So I could achieve the same with smart dials, but I have 6 controls for expressions, 4 for head turn and 10 for phonemes. Whereas if I use morph dials, then I can just have 3 controller bones for all of these. This makes the key frames much less...
- Fri Oct 09, 2015 8:07 pm
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 367546
Re: Bone morph dials script
Ughh.. I have been going crazy trying to set up Rudiger's Morph Dials in AS 11. But the script does not work in AS 11. It worked for me in AS 10, but every time I changed something in the dial, I had to go back to the vector layer to see the animation happen, I could not view the animation (in realt...