Hi all - I am getting back into Moho after a long break and am running into a UI issue. In Moho 13.5.5, the tools menu seems absurdly large compared to the rest of the program. The icons are actually cut off in some cases. This seems independent of the Windows UI scaling, which affects the whole pro...
Thank you, Greenlaw. I did just try importing the file, but it just loads forever again. I'll try loading it onto 12.1, which I have on a laptop. *EDIT* No luck with 12.1, it hangs on the "Opening" file phase just like in 12.2. I really wish I knew what happened to cause this - is the file...
Hello friends, Have any of you encountered this? My other files open just fine, but it seems one file in particular won't ever open - the "Opening" loading bar appears and it just hangs there. I waited for half an hour before giving up and force-quitting Moho 12.2. The strange thing is thi...
I'm glad it was useful for people! :) KeeCoyote: I do put the original AND the references in a bone layer, since I want both to be affected by the bone movement. I haven't noticed any issues with putting both in a bone layer. Once you have the original layer's vector points bound to the bone, the re...
Hey everyone - Here's a video tutorial I made that goes over some of the ways I use reference layers to keep complicated rigs easy to control. Main topics include: How to control a mask + masked object all from the same layer, and how to combine reference layers with Hide Edge for interesting effect...
Hey Everyone! Some of you may know I'm working on a 6 minute cartoon using Anime Studio, and I'm very committed to achieving a very textural, watercolor look. I now have 12 seconds of it to show off as a little sample. Enjoy: rz33o_4_WYU In the coming weeks I'll be posting tutorials on some of the A...
Hey Everyone - I have a fun problem to solve. Take a look at the GIF of a scene I'm animating: http://www.paperwaspnest.com/storage/RakittyLeafPileWIP.gif The white area will soon be a pile of leaves on the ground. My character scoops them up and lifts some of them off the ground. Now, I'm ready to ...
Thank you! Yep, I have been using the general import option as I've begun animating. However I have indeed made improvements to my rigs and its kind of a bummer the already animated scenes can't be updated with those changes easily. Animating those scenes were what caused me to see the flaws in my r...
Unsure of this being a bug or user error. I have a character who uses a few reference layers to avoid having to dig through many nested layer masks when I want to manipulate the points in the original shape. For example the mouth: I have the source mouth layer on the top of my layer stack, set to &q...
Hello there - When I import my character rig into a new scene, I get the following dialog box: http://i64.tinypic.com/244p9gk.jpg This box pops up eight times in a row. If I say "Yes" and try to find the missing file, it never mentions what the file type is, or where the missing file is su...
While you guys were responding here, I was in Anime Studio setting up a cycling opacity swap animation on three different brush strokes - all applied to the same path. http://i63.tinypic.com/v6p444.gif It works! I didn't know about the Shape drop down list at all, so I animated these by changing the...