Search found 5 matches
- Sun Mar 08, 2015 10:21 pm
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7089
Re: Unity FBX import issue
I'm glad to hear you had a good trip in Japan. I gave up on getting my character into Unity. I'm hoping it gets a little simpler eventually with updates. I'm a programmer and this was an attempt to create serviceable graphics for my game. I'm just not a talented artist/animator so I'll probably have...
- Tue Dec 30, 2014 4:13 am
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7089
Re: Unity FBX import issue
Must've been the same guy I chased off... I really appreciate your help on this matter, I'm so new to this I can't tell if I'm doing something wrong or if it's a bug in the software. I typically assume it's me (it always was back when I was dating). I'm going to look at the files you uploaded to see...
- Tue Dec 23, 2014 12:30 am
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7089
Re: Unity FBX import issue
I haven't done a great job explaining the problem so I appreciate your patience. The animations appear to be working properly (i.e. the game character looks how I rigged him and animations are fine). The actual prefab of my character is initially blank because it's using a mesh renderer, mesh filter...
- Mon Dec 22, 2014 9:54 pm
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7089
Re: Unity FBX import issue
Thanks for the reply! I'm using Unity 4.6 and importing the fbx into an existing project. I imported a character that didn't have bones and it worked after I changed the shader to "sprite" and added sorting layers and adjusted the layer order. When I import a rigged character with bones it...
- Tue Dec 02, 2014 8:16 pm
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7089
Unity FBX import issue
I'm trying to import a 2d character into Unity3D and having problems. When I import the FBX file created by AS it treats it like a 3D model and splits the character into separate shaders that it calls "vector1, vector2..." These loosely correlate to the layers created in AS but some are me...