Search found 45 matches
- Wed Feb 11, 2015 3:29 am
- Forum: General Moho Discussion
- Topic: Faster ram memory, faster rendering
- Replies: 11
- Views: 3295
Re: Faster ram memory, faster rendering
If you have enough ram, and run a linux / osx environment make a ram disk and render into that for even faster results above Revo III hardware.
- Wed Feb 11, 2015 3:27 am
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7070
Re: Unity FBX import issue
I made it back from Japan, what a mission!
Did you sort this out or need some more input mate?
Did you sort this out or need some more input mate?
- Fri Jan 09, 2015 12:58 am
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7070
Re: Unity FBX import issue
I am not going to have time for the animation test until after I return from Japan in Feb. Hopefully you can play with what I have there until then.
- Sat Jan 03, 2015 12:29 am
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7070
Re: Unity FBX import issue
A better way to manage this at the moment is to use a empty container "game object" Stick all your game assets into this Object for this specific character / NPC / Gamething and rotate the intended model / panel. http://docs.unity3d.com/Manual/HOWTO-FixZAxisIsUp.html I have been looking fo...
- Tue Dec 30, 2014 12:25 am
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7070
Re: Unity FBX import issue
I had a tiny amount of time this morning to validate the bones were coming through.
I need to test the animations next time which will probably be in the new year.
https://dl.dropboxusercontent.com/u/305 ... st_002.zip
I need to test the animations next time which will probably be in the new year.
https://dl.dropboxusercontent.com/u/305 ... st_002.zip
- Mon Dec 29, 2014 11:00 am
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7070
Re: Unity FBX import issue
Sorry about that delay, some guy in a red suit tried to break into our place.... So It appears there is a lot to answer in this and I made a test for you with notes. The animation sequence did not seem to run in a 3d package that read FBX or in Unity 4.6.1 Free ( In case you didn't have Pro ) It is ...
- Tue Dec 23, 2014 2:07 am
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7070
Re: Unity FBX import issue
Give me a day or two to reply I will do some tests now I have both applications and get back to you.
- Mon Dec 22, 2014 10:27 pm
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7070
Re: Unity FBX import issue
No worries, If you want me to test a created example project, let me know. I have 4.6 as well as AS I haven't explored this yet but is the FBX export like 3d panels acting as 2d cells in a bone hierarchy. Like Zombieville usa characters. http://learnunity3d.com/wp-content/uploads//2011/03/zombievill...
- Mon Dec 22, 2014 11:48 am
- Forum: General Moho Discussion
- Topic: Unity FBX import issue
- Replies: 13
- Views: 7070
Re: Unity FBX import issue
Unity3d has two ways of dealing with 3d models. The first way is it interacts with the installed software and behind the scenes does an import if it recognizes the application. The 2nd way is it imports a file without conversion. Which way are you using? What version of Unity3d are you on? If you ma...
- Mon Dec 22, 2014 11:40 am
- Forum: General Moho Discussion
- Topic: Advanced Special Effects?
- Replies: 3
- Views: 2797
Re: Advanced Special Effects?
If you are on the Macintosh platform Motion 5 for about $50 pretty much nails all that.
https://www.apple.com/au/final-cut-pro/motion/
https://itunes.apple.com/au/app/motion/ ... 0957?mt=12
https://www.apple.com/au/final-cut-pro/motion/
https://itunes.apple.com/au/app/motion/ ... 0957?mt=12
- Sun Dec 21, 2014 8:51 am
- Forum: Miscellaneous Chit-Chat
- Topic: I need advice for Voice Acting
- Replies: 7
- Views: 3913
Re: I need advice for Voice Acting
You want a cheap GOBO ?
https://www.youtube.com/watch?v=WFVqcEpg6_c
https://www.youtube.com/watch?v=WFVqcEpg6_c
- Sun Dec 21, 2014 8:38 am
- Forum: Miscellaneous Chit-Chat
- Topic: Comedy theory
- Replies: 1
- Views: 2197
Comedy theory
I know this probably sounds like a Steve Martin setup but how do you keep the timing when performing such a slow artistic practice as animation, staying flexible and getting the best out of the animation.
https://www.youtube.com/watch?v=P2qeZcHcSGQ jump to 54 seconds
https://www.youtube.com/watch?v=P2qeZcHcSGQ jump to 54 seconds
- Sun Dec 21, 2014 8:32 am
- Forum: Share Your Work
- Topic: Anime Studio Pro 10 for our "Season's Greetings"
- Replies: 7
- Views: 1650
Re: Anime Studio Pro 10 for our "Season's Greetings"
nice work, made me chuckle 

- Sun Dec 21, 2014 8:28 am
- Forum: Share Your Work
- Topic: Goat Herd and the Gods
- Replies: 9
- Views: 2952
Re: Goat Herd and the Gods
You might want to look into Stitches https://draeton.github.io/stitches/ for your sheeting element. looks great.
- Sun Dec 21, 2014 7:00 am
- Forum: Feature Request Discussions
- Topic: Faster Layer Visible Selection ( eyes )
- Replies: 0
- Views: 2137
Faster Layer Visible Selection ( eyes )
In Photoshop a great thing thing when working with lots of layers and adjusting visibility is the drag whilst button is held down. This activates or deactivates the visibility as you scrub up and down the [eyes] Photoshop Eyes http://i60.tinypic.com/33zbiah.jpg Anime Studio Eyes http://i60.tinypic.c...