Search found 7 matches
- Mon Jul 29, 2013 6:56 pm
- Forum: How Do I...?
- Topic: printing
- Replies: 1
- Views: 401
printing
Does anyone know if you can print artwork from an Anime Studio screen?
- Fri Jul 12, 2013 2:38 pm
- Forum: How Do I...?
- Topic: More Physics issues
- Replies: 1
- Views: 402
More Physics issues
Does anybody have any idea why an object just stops and then flys off the screen?
- Sun Jul 07, 2013 10:19 am
- Forum: How Do I...?
- Topic: PHYSICS
- Replies: 7
- Views: 1746
Re: PHYSICS
Does anybody know why my pendulum (made be point of origin and adding one no-moving object (stops) on either side to bounce it back) stops moving in the middle of my animation?
- Sat Jul 06, 2013 3:01 pm
- Forum: How Do I...?
- Topic: PHYSICS
- Replies: 7
- Views: 1746
Re: PHYSICS
Oh yes, then there is that other thing. Around frame 1700 my shell that is moving like a pendulum using the pivit on origin feature and blocking it with a couple of non-animating stops simply just stops. Can't have that either. Suggestions most appreciated
- Sat Jul 06, 2013 2:56 pm
- Forum: How Do I...?
- Topic: PHYSICS
- Replies: 7
- Views: 1746
Re: PHYSICS
Thank you so much! That is one option! Alternatively, I found that making the "shell" in the physics group at zero % opacity, it worked nicely. Now the only other thing that's driving me nuts is why wont the physics animation stick to the same keyframes every time I play back? I think I've...
- Sat Jul 06, 2013 4:08 am
- Forum: How Do I...?
- Topic: PHYSICS
- Replies: 7
- Views: 1746
Re: PHYSICS
Thank you so much. At least now I know that it is an AS inferior function and not me. Unfortunately, my "basket" must also move. Now the basket has a back and a front to it that has to move in conjunction with the physics. In the physics group, I made an outline of the basket that I'm call...
- Thu Jul 04, 2013 7:33 pm
- Forum: How Do I...?
- Topic: PHYSICS
- Replies: 7
- Views: 1746
Re: PHYSICS
I have been trying with no success to stop the physics of one object while I animate it until it gets to the moving bucket it has to go in for the physics to kick in. I have tried baked physics before object gets to basket and then unchecking it once the object gets to the basket which by the way, a...