Search found 77 matches

by x-vishon
Tue Mar 03, 2026 10:06 pm
Forum: Bug Discussions
Topic: Complex Fill
Replies: 9
Views: 1214

Re: Complex Fill

Thanks, I'll split the path and try that. I had figured out the liquid shapes and done that but I don't know if that will lead to problems for the laser cutter or not so splitting will no doubt be the best option. It was just such a weird bug I figured I would post about it here since Im not on the ...
by x-vishon
Tue Mar 03, 2026 9:23 am
Forum: Bug Discussions
Topic: Complex Fill
Replies: 9
Views: 1214

Re: Complex Fill

Here is the file. I wanted it to be a solid Fill because I was sending it off to a laser engraver that needs black fills in an stl file. Confused as to why it is not working since I have never run into this issue in moho before. I have done a lot of complex fills over the years which is why I wonder...
by x-vishon
Mon Mar 02, 2026 11:13 pm
Forum: Bug Discussions
Topic: Complex Fill
Replies: 9
Views: 1214

Complex Fill

I have a shape I am trying to create a fill for and it is closed correctly, the fill shows the checker pattern in the right area as well when selected but when I click fill no fill is created. https://i.postimg.cc/DyFB6bxT/fill-shape.png Is there a limitation to the number of holes or something that...
by x-vishon
Wed Sep 13, 2023 1:39 pm
Forum: General Moho Discussion
Topic: Solved in 14?
Replies: 7
Views: 7235

Re: Solved in 14?

SimplSam - simply brilliant! . . . yet so obvious, why didn't I think of that? Anyways, downloaded the demo, same occurances. Worth a shot at least, thank you! Greenlaw - if you know of a fix to get 'all' windows to show up on the application display only I would be extremely grateful sir. For sure...
by x-vishon
Wed Sep 13, 2023 1:31 pm
Forum: Feature Request Discussions
Topic: Moho 14 Mask exclusion by shape.
Replies: 0
Views: 7463

Moho 14 Mask exclusion by shape.

First off... The new liquid shapes, overall, great new addition; However while playing around with some workflows and the new liquid shapes on characters and running into a few limitations I have a few thoughts and wonder if they make sense to anyone else. perhaps one of the devs might be able to co...
by x-vishon
Sat Aug 05, 2023 4:47 pm
Forum: General Moho Discussion
Topic: Moho Discord channel?
Replies: 26
Views: 63878

Re: Moho Discord channel?

For people who said the ToonFeed Link that Chucky and I had expired here is a new link to that Discord.
If you need any help reach out to me David McInnis or Choolz (Chucky) in the discord.

https://discord.gg/MfXenUQuqs
by x-vishon
Fri Jun 17, 2022 1:33 pm
Forum: Feature Request Discussions
Topic: Fonts selection.
Replies: 6
Views: 4346

Fonts selection.

Would love to be able to use the arrow keys or mouse wheel when scrolling through the list of fonts looking for fonts. Right now you need to click them all one at a time and that gets tedious really fast.
by x-vishon
Fri Jun 17, 2022 1:30 pm
Forum: General Moho Discussion
Topic: Layers Timeline
Replies: 8
Views: 4216

Layers Timeline

Is there a way to bulk enable a selected layers to be show in timeline rather then clicking the check one layer at a time?
by x-vishon
Sun May 01, 2022 8:56 am
Forum: Bug Discussions
Topic: Drawing Off Frame Zero
Replies: 7
Views: 7553

Re: Drawing Off Frame Zero

It's the expected behavior. Outside frame zero, drawing tools can't work properly if the vector layer is affected by bones' animation. You can bind the vector layer to a specific bone to get what you are expecting. If I want to draw on a non zero frame to say add a detail to a rig or add a hand in ...
by x-vishon
Sun May 01, 2022 8:52 am
Forum: Bug Discussions
Topic: Drawing Off Frame Zero
Replies: 7
Views: 7553

Re: Drawing Off Frame Zero

Wow, that's really weird, but I'm not seeing this issue at all here. Are you using a Wacom pen? I understand some work was done to solve a different Wacom issue so maybe something got broken? I normally work with a mouse in Moho but let me check...I'm back...no, Wacom pen here isn't doing that eith...
by x-vishon
Sun May 01, 2022 7:32 am
Forum: Bug Discussions
Topic: Drawing Off Frame Zero
Replies: 7
Views: 7553

Drawing Off Frame Zero

Still not back on beta team for some reason so I'll post here. :( There is a bug in 13.5.4 when drawing frames other than on zero when you add a single point it auto adds a second offset point in odd places or if you use the pencil it draws offset. The offset seems to increase when moving farther fr...
by x-vishon
Fri Mar 18, 2022 11:22 am
Forum: General Moho Discussion
Topic: Transferring rigs from one file to another
Replies: 51
Views: 21722

Re: Transferring rigs from one file to another

It would be great to consolidate controls and bones on a controls layer so you could make modular parts. But also just being able to merge bone layers without breaking their associations would be good. That way if you have a few different parts that make a character or some basic parts templated out...
by x-vishon
Thu Mar 10, 2022 3:58 am
Forum: Feature Request Discussions
Topic: Control Shapes
Replies: 0
Views: 7674

Control Shapes

CONTROL SHAPES (INTERACTABLE SHAPES XY CONTROLLER) https://cdn.discordapp.com/attachments/595512097891287041/951446742514147328/AGk0z-MQBXRVP8aSlhhc2YGlOagnm8POFQEi7W5BhTJ8voqFcRgH5cNBIGp84KgxVip1SpKLebTIMY16ZLisayJvm_3t6d3PvgnPMHiJbTMs1269.png Going to try to describe a feature to you that I think...
by x-vishon
Wed Oct 20, 2021 8:46 pm
Forum: Feature Request Discussions
Topic: Spit Shapes
Replies: 2
Views: 4856

Spit Shapes

Would love to see a hotkey to split selected points or shapes to a new layer with a name prompt. Very basic, like if you build a face on a single layer but decide you want to split the eyes into seperate layers for rigging you enter a hot key or press a button, type a name, and it cuts the points to...
by x-vishon
Wed May 12, 2021 8:58 am
Forum: Feature Request Discussions
Topic: Any chance of a UI overhaul?
Replies: 29
Views: 30425

Re: Any chance of a UI overhaul?

I rather wish rightclick scrubbing on the timeline zoomed in and out smoothly rather then moving the start point around.