Hi everyone!
Go check out our new Christmas message from Steve and Dave the dinosaurs!
http://www.4mations.tv/clip.aspx?key=958B2149A0136475
Animated entirely using Anime Studio, it covers egg nog , gold, meat and thinly veiled threats amongst other things. Merry Christmas!
Search found 12 matches
- Tue Dec 16, 2008 12:36 pm
- Forum: Share Your Work
- Topic: Christmas according to Dinosaurs
- Replies: 0
- Views: 641
- Tue Dec 16, 2008 12:18 pm
- Forum: Share Your Work
- Topic: Life According to Dinosaurs
- Replies: 8
- Views: 2259
Hey, we have a new little Christmas video out with more dinosaurs!
Watch it here:
http://www.4mations.tv/clip.aspx?key=958B2149A0136475
Watch it here:
http://www.4mations.tv/clip.aspx?key=958B2149A0136475
- Tue Sep 23, 2008 2:53 pm
- Forum: Share Your Work
- Topic: Life According to Dinosaurs
- Replies: 8
- Views: 2259
- Mon Sep 22, 2008 4:29 pm
- Forum: Share Your Work
- Topic: Life According to Dinosaurs
- Replies: 8
- Views: 2259
Thanks! We hope to make more soon.
There's more on the dinosaur's website at http://www.wearedinosaurs.com
There's more on the dinosaur's website at http://www.wearedinosaurs.com
- Mon Sep 22, 2008 3:24 pm
- Forum: Share Your Work
- Topic: Life According to Dinosaurs
- Replies: 8
- Views: 2259
Life According to Dinosaurs
Hi everyone! My first 100% Anime Studio project is live, you can watch it here: http://www.4mations.tv/clip.aspx?key=C936029765F90190 It's a special commission for Channel 4's new animation site, 4mations, a new broadband channel which gives animators a chance to make and showcase animation! I strug...
- Mon Sep 22, 2008 3:20 pm
- Forum: How Do I...?
- Topic: Bone dynamics across layers
- Replies: 26
- Views: 7227
Just wanted to follow up on the topic to show the results of the rigs I used... You can watch the clip here: http://www.4mations.tv/clip.aspx?key=C936029765F90190 The characters don't have a huge range of motion, but it was extremely easy, fast (and fun!) to animate, which suited the job perfectly. ...
- Wed Aug 13, 2008 1:45 pm
- Forum: How Do I...?
- Topic: Bone dynamics across layers
- Replies: 26
- Views: 7227
Thanks slowtiger, that's very interesting. I would love to see a centralized resource that outlines archetypal ways of rigging, depending on the overall design and desired effect, with pros and cons for each. For the moment I have gone back to the meshinstance method, as I want to keep the control m...
- Wed Aug 13, 2008 12:45 pm
- Forum: How Do I...?
- Topic: Bone dynamics across layers
- Replies: 26
- Views: 7227
- Wed Aug 13, 2008 11:59 am
- Forum: How Do I...?
- Topic: Bone dynamics across layers
- Replies: 26
- Views: 7227
- Wed Aug 13, 2008 9:04 am
- Forum: How Do I...?
- Topic: Bone dynamics across layers
- Replies: 26
- Views: 7227
Thanks synthsin, I'll try it. I'm not too bothered about Papagayo as I find manual lipsync gives better results, and I can always edit the dat file to add the .dup extension in a pinch. I'm not sure I understand your suggestion about putting the skeleton in the switch layer. Would I not need a skele...
- Tue Aug 12, 2008 2:55 pm
- Forum: How Do I...?
- Topic: Bone dynamics across layers
- Replies: 26
- Views: 7227
I'm quite keen to get a seamless, stretchy line from body to head and found detaching the head did not achieve the desired effect. I realize that bone binding does not normally work within switch layers but it was my understanding that the method described above in this thread provided a workaround ...
- Tue Aug 12, 2008 2:17 pm
- Forum: How Do I...?
- Topic: Bone dynamics across layers
- Replies: 26
- Views: 7227
Hi, I've read through this thread with much interest as I think this is the technique I need to use for a character I'm trying to rig. I've built a character whose whole body (from head to toes) has to be one shape and used point binding to a controlling bone layer to make it move as I want to. The ...