Search found 12 matches

by sproutling
Tue Dec 16, 2008 12:36 pm
Forum: Share Your Work
Topic: Christmas according to Dinosaurs
Replies: 0
Views: 641

Christmas according to Dinosaurs

Hi everyone!
Go check out our new Christmas message from Steve and Dave the dinosaurs!

http://www.4mations.tv/clip.aspx?key=958B2149A0136475

Animated entirely using Anime Studio, it covers egg nog , gold, meat and thinly veiled threats amongst other things. Merry Christmas!
by sproutling
Tue Dec 16, 2008 12:18 pm
Forum: Share Your Work
Topic: Life According to Dinosaurs
Replies: 8
Views: 2259

Hey, we have a new little Christmas video out with more dinosaurs!

Watch it here:

http://www.4mations.tv/clip.aspx?key=958B2149A0136475
by sproutling
Tue Sep 23, 2008 2:53 pm
Forum: Share Your Work
Topic: Life According to Dinosaurs
Replies: 8
Views: 2259

Cool! I hope all the forum animators start uploading stuff on 4mations! It's a really good idea for showcasing animation and they have monthly cash prices and other neat stuff. Of course I'm biased but I really hope it takes off!
by sproutling
Mon Sep 22, 2008 4:29 pm
Forum: Share Your Work
Topic: Life According to Dinosaurs
Replies: 8
Views: 2259

Thanks! We hope to make more soon.
There's more on the dinosaur's website at http://www.wearedinosaurs.com
by sproutling
Mon Sep 22, 2008 3:24 pm
Forum: Share Your Work
Topic: Life According to Dinosaurs
Replies: 8
Views: 2259

Life According to Dinosaurs

Hi everyone! My first 100% Anime Studio project is live, you can watch it here: http://www.4mations.tv/clip.aspx?key=C936029765F90190 It's a special commission for Channel 4's new animation site, 4mations, a new broadband channel which gives animators a chance to make and showcase animation! I strug...
by sproutling
Mon Sep 22, 2008 3:20 pm
Forum: How Do I...?
Topic: Bone dynamics across layers
Replies: 26
Views: 7227

Just wanted to follow up on the topic to show the results of the rigs I used... You can watch the clip here: http://www.4mations.tv/clip.aspx?key=C936029765F90190 The characters don't have a huge range of motion, but it was extremely easy, fast (and fun!) to animate, which suited the job perfectly. ...
by sproutling
Wed Aug 13, 2008 1:45 pm
Forum: How Do I...?
Topic: Bone dynamics across layers
Replies: 26
Views: 7227

Thanks slowtiger, that's very interesting. I would love to see a centralized resource that outlines archetypal ways of rigging, depending on the overall design and desired effect, with pros and cons for each. For the moment I have gone back to the meshinstance method, as I want to keep the control m...
by sproutling
Wed Aug 13, 2008 12:45 pm
Forum: How Do I...?
Topic: Bone dynamics across layers
Replies: 26
Views: 7227

I think I might have spoken too fast... Having the skeleton on the switch layer works very well for the body but it becomes a problem when I start to attach other elements that also require switch layers (like arms with different hand shapes for instance).
Is there any other way to get around this?
by sproutling
Wed Aug 13, 2008 11:59 am
Forum: How Do I...?
Topic: Bone dynamics across layers
Replies: 26
Views: 7227

Ah, fantastic!
This will work well and is indeed much simpler.
Many thanks to both of you for your help!
by sproutling
Wed Aug 13, 2008 9:04 am
Forum: How Do I...?
Topic: Bone dynamics across layers
Replies: 26
Views: 7227

Thanks synthsin, I'll try it. I'm not too bothered about Papagayo as I find manual lipsync gives better results, and I can always edit the dat file to add the .dup extension in a pinch. I'm not sure I understand your suggestion about putting the skeleton in the switch layer. Would I not need a skele...
by sproutling
Tue Aug 12, 2008 2:55 pm
Forum: How Do I...?
Topic: Bone dynamics across layers
Replies: 26
Views: 7227

I'm quite keen to get a seamless, stretchy line from body to head and found detaching the head did not achieve the desired effect. I realize that bone binding does not normally work within switch layers but it was my understanding that the method described above in this thread provided a workaround ...
by sproutling
Tue Aug 12, 2008 2:17 pm
Forum: How Do I...?
Topic: Bone dynamics across layers
Replies: 26
Views: 7227

Hi, I've read through this thread with much interest as I think this is the technique I need to use for a character I'm trying to rig. I've built a character whose whole body (from head to toes) has to be one shape and used point binding to a controlling bone layer to make it move as I want to. The ...