No, since follow path works for the entire layer, there's no way to have liquid shapes on the same layer follow different paths.
But you can make a single path cross over itself and loop. In this case, liquid shapes would interact as they follow a crisscrossing path.
Search found 8413 matches
- Mon Oct 20, 2025 5:30 pm
- Forum: General Moho Discussion
- Topic: Follow path so different individual liquid shapes follow different paths?
- Replies: 2
- Views: 42
- Mon Oct 13, 2025 2:23 pm
- Forum: How Do I...?
- Topic: Patching a group???
- Replies: 6
- Views: 1378
Re: Patching a group???
Yeah, it's possible. You need to recreate the Patch layer technique using regular masking settings. Synthsin75 helped me figure out the technique in a forum topic years ago. I dubbed the technique 'Patchoid', and I might have the topic bookmarked. BRB. Glad you remember that. I sure didn't. After s...
- Fri Oct 10, 2025 9:59 am
- Forum: How Do I...?
- Topic: go to specific frame keyboard shortcut
- Replies: 5
- Views: 1877
Re: go to specific frame keyboard shortcut
The only one I know is ctrl+shift+D (view>toggle frame zero).
Otherwise, you can enter the frame at the bottom of the workspace.
Otherwise, you can enter the frame at the bottom of the workspace.
- Tue Oct 07, 2025 12:52 pm
- Forum: General Moho Discussion
- Topic: Graphics card question
- Replies: 4
- Views: 3495
Re: Graphics card question
Yes, that exceeds the recommended requirements for Moho 14. I always suggest that people at least buy the best graphics card they can afford, so their computer will be likely to handle new software for its lifetime. I currently have an NVIDIA RTX 4080 in a machine I bought in 2023, because I usually...
- Tue Sep 30, 2025 1:26 pm
- Forum: General Moho Discussion
- Topic: Creating backgrounds
- Replies: 4
- Views: 2115
Re: Creating backgrounds
Yes, you can, but it's 100% vector tools, so there might be a learning curve if you're use to raster painting.
Some people who work in Moho still prefer to import raster art, but many create everything in Moho.
Some people who work in Moho still prefer to import raster art, but many create everything in Moho.
- Mon Sep 22, 2025 9:44 am
- Forum: General Moho Discussion
- Topic: eyebrow bones not working properly
- Replies: 2
- Views: 2523
Re: eyebrow bones not working properly
Your image:

You probably want the "both" smart bone to move a parent bone for both brows, instead of trying to move the brow bones that are already controlled by their own smart bones.

You probably want the "both" smart bone to move a parent bone for both brows, instead of trying to move the brow bones that are already controlled by their own smart bones.
- Sat Sep 20, 2025 1:08 am
- Forum: General Moho Discussion
- Topic: Script: Copy Previous Camera Frame to the current Cursor, made by ChatGPT
- Replies: 8
- Views: 4695
Re: Script: Copy Previous Camera Frame to the current Cursor, made by ChatGPT
“You only need to use Camera 4 to pan and zoom; there’s no need to use Camera 5. Using two cameras at the same time is really unprofessional, causes lag, and makes the camera movement path look messy and unattractive.” It's the way I track and zoom the scene for my animation. I have done this for m...
- Wed Sep 17, 2025 2:23 pm
- Forum: How Do I...?
- Topic: soft Moho export / render
- Replies: 17
- Views: 4099
Re: soft Moho export / render
Looks like the render is the same as having GPU caching enabled and a different layer selected.
Since GPU caching is basically turning unselected layers into images, for better workspace performance, it might be equivalent to rendering for image-based brushes.
Since GPU caching is basically turning unselected layers into images, for better workspace performance, it might be equivalent to rendering for image-based brushes.
- Mon Sep 15, 2025 7:08 pm
- Forum: General Moho Discussion
- Topic: Issue with ik when character turns
- Replies: 10
- Views: 4046
Re: Issue with ik when character turns
Greenlaw is the expert animator, but I'd take a look if you want a second set of eyes.
- Sun Sep 14, 2025 1:27 pm
- Forum: General Moho Discussion
- Topic: Issue with ik when character turns
- Replies: 10
- Views: 4046
Re: Issue with ik when character turns
None of the turn actions have any other bones keyframed, so I can't see the problem shown in your video.
- Sun Sep 14, 2025 1:23 pm
- Forum: Share Your Work
- Topic: Paperland
- Replies: 2
- Views: 1922
Re: Paperland
Very nice hand drawn and filled out depth.
- Sat Sep 13, 2025 4:45 pm
- Forum: General Moho Discussion
- Topic: Issue with ik when character turns
- Replies: 10
- Views: 4046
Re: Issue with ik when character turns
Probably a bone inadvertently keyframed in the turn action.
- Fri Sep 12, 2025 11:55 am
- Forum: How Do I...?
- Topic: How do I get smooth smart bone pixel movement?
- Replies: 3
- Views: 2111
Re: How do I get smooth smart bone pixel movement?
Usually that's due to not having enough frames in the smart bone's action, but you said you checked that.
The next thing I'd suspect is a conflict, where the same elements have been keyframed in more than one smart bone action.
The next thing I'd suspect is a conflict, where the same elements have been keyframed in more than one smart bone action.
- Thu Sep 11, 2025 2:06 pm
- Forum: Bug Discussions
- Topic: Proper Document Icon
- Replies: 3
- Views: 5461
Re: Proper Document Icon
I only ever got thumbnails working for v13 temporarily, but they seem to be stable in v14.
- Sun Sep 07, 2025 11:14 am
- Forum: How Do I...?
- Topic: First try with curvers. Rest of body dissapears.
- Replies: 2
- Views: 2028
Re: First try with curvers. Rest of body dissapears.
Curvers work similar to a warp mesh, so they also mask the artwork. The easiest way to do it with a single image is to duplicate the image and make a curver for each part.