Search found 34 matches
- Sat Jan 19, 2008 7:34 pm
- Forum: How Do I...?
- Topic: Floating point after releasing it from binding
- Replies: 1
- Views: 832
Der, not really a bug at all.....it's in the menu. Got it! Man, I never use that menu... Heh, so yeah just for easier searching for others, the problem I've having is this: I used the Bind Points tool to bind a point, then I released it later, and it's just floating there not bound to anything. And ...
- Sat Jan 19, 2008 7:15 pm
- Forum: How Do I...?
- Topic: Floating point after releasing it from binding
- Replies: 1
- Views: 832
Floating point after releasing it from binding
I've seen someone talk about how to fix this problem, but I forgot where, and after searching the forums for a half hour I really need to be figuring this out. I used the Bind Points tool in an attempt to fix a skinning issue, but now I want to put the point back to Region Binding. How do I do this ...
- Sat Jan 12, 2008 6:04 pm
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528
Sweet, I guess I figured globals wouldn't be persistent like that. It's good to know they are, because I was writing the frame to a file and using dofile() to pull it back in. :P This is much cleaner and doesn't require a file. HUGE thanks for your help guys! I still can't use a menu script, but thi...
- Thu Jan 10, 2008 11:23 pm
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528
Yeah, I took your advice from a while ago and found the CC script - I based mine off of save_layer_animation. The problem with that script is that Macton used GetValue, which is available for AnimVecs and AnimVals, but not for Matrices. Assigning a value to moho.layer does work, at least I print it ...
- Thu Jan 10, 2008 1:49 am
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528
- Wed Jan 09, 2008 11:35 pm
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528
API docs here: viewtopic.php?t=1031
- Wed Jan 09, 2008 10:50 pm
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528
- Wed Jan 09, 2008 10:39 pm
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528
Ok, everything is looking great. Our programmer Mike made a visualization app and the values are coming through ok! One problem left: I'm using a regular script - as in not embedded - based on the Crashcore script, and the values aren't getting updated for the following frames. It's just frame 1 val...
- Wed Jan 09, 2008 9:10 pm
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528
- Wed Jan 09, 2008 4:43 pm
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528
Thanks Genete. I had a feeling you might show up and show some matrix-y stuff. I was looking at this script last night and hoping I could glean something from it. I've got to say, I still can't. What exactly is being calculated? It seems like it's just setting the bone to point right... Anyway, I go...
- Wed Jan 09, 2008 7:55 am
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528
Yeah, I got the crazy position maths figured out no problem: local docRatio = docWidth/docHeight ... v1.x = ((v1.x+docRatio)/(docRatio*2)) * docWidth v1.y = docHeight - (((v1.y+1)/2) * docHeight) Yeah, I forgot Flash rotation is backwards. Good point there. Easy fix though, just do this: v2 = 360 - ...
- Wed Jan 09, 2008 5:59 am
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528
- Wed Jan 09, 2008 3:40 am
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528
Man, I'm so close. I just need to get a global rotation value in degrees. First of all, fPos and fAngle seem to just give me the bind pose values. So I'm using fAnimAngle and fAnimPos to get the actual values per frame. However, fAnimPos gives me the rotation in radians in relationship to its parent...
- Wed Jan 09, 2008 12:56 am
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528
- Tue Jan 08, 2008 7:59 pm
- Forum: Scripting
- Topic: Help with bone position/rotation export script
- Replies: 29
- Views: 13528