Search found 5 matches
- Fri Jun 08, 2007 4:49 pm
- Forum: Tips & Techniques
- Topic: Relative Translations
- Replies: 10
- Views: 5079
This one is trickier than I thought so I am putting it on the back burner for now. Since I did that new bone tool and learned about bone lists in scrolling text boxes I want to finish my copy/paste bone script. Of course. I am continuing my foray into basic programming. So far, I can add two number...
- Fri Jun 08, 2007 6:11 am
- Forum: Tips & Techniques
- Topic: Relative Translations
- Replies: 10
- Views: 5079
- Thu Jun 07, 2007 7:01 am
- Forum: Tips & Techniques
- Topic: Relative Translations
- Replies: 10
- Views: 5079
- Tue Jun 05, 2007 5:52 pm
- Forum: Tips & Techniques
- Topic: Relative Translations
- Replies: 10
- Views: 5079
Relative Translations
Hey y'all. Thanks for the replies. I'm sorry this is a delayed response, but I thought I would get an email notification of replies. I'll just check in often from now on. I definitely think we are on the same page. I have been using Genete's "springy bone" setup for both X and Y translatio...
- Sun Jun 03, 2007 6:42 am
- Forum: Tips & Techniques
- Topic: Relative Translations
- Replies: 10
- Views: 5079
Relative Translations
Hello. This is my first post, so I hope I don't break any etiquette rules. I've been trying to answer all my questions by perusing the forum, but this one has me stumped. I am trying to create a library of character-specific Actions that I can call upon at random times and at random positions on scr...