Search found 5 matches

by MK in LA
Fri Jun 08, 2007 4:49 pm
Forum: Tips & Techniques
Topic: Relative Translations
Replies: 10
Views: 5079

This one is trickier than I thought so I am putting it on the back burner for now. Since I did that new bone tool and learned about bone lists in scrolling text boxes I want to finish my copy/paste bone script. Of course. I am continuing my foray into basic programming. So far, I can add two number...
by MK in LA
Fri Jun 08, 2007 6:11 am
Forum: Tips & Techniques
Topic: Relative Translations
Replies: 10
Views: 5079

heyvern wrote:I promise to only spend an hour on this. ;)

-vern
All right, but I'm timing you :mrgreen:
by MK in LA
Thu Jun 07, 2007 7:01 am
Forum: Tips & Techniques
Topic: Relative Translations
Replies: 10
Views: 5079

Genete, Thanks for the offer to review my version of your "springy bones". They are really not any different than the examples you gave on your site, but mayble I'm missing the concept entirely. You can see the file and the render at: http://mkregor.googlepages.com It's a basic presentatio...
by MK in LA
Tue Jun 05, 2007 5:52 pm
Forum: Tips & Techniques
Topic: Relative Translations
Replies: 10
Views: 5079

Relative Translations

Hey y'all. Thanks for the replies. I'm sorry this is a delayed response, but I thought I would get an email notification of replies. I'll just check in often from now on. I definitely think we are on the same page. I have been using Genete's "springy bone" setup for both X and Y translatio...
by MK in LA
Sun Jun 03, 2007 6:42 am
Forum: Tips & Techniques
Topic: Relative Translations
Replies: 10
Views: 5079

Relative Translations

Hello. This is my first post, so I hope I don't break any etiquette rules. I've been trying to answer all my questions by perusing the forum, but this one has me stumped. I am trying to create a library of character-specific Actions that I can call upon at random times and at random positions on scr...