Search found 24 matches

by Neoranma
Sat Sep 22, 2007 5:06 am
Forum: Share Your Work
Topic: My best test yet.
Replies: 1
Views: 1297

My best test yet.

I'm very excited, this one is 9 seconds long. It is constructed of 3 anime studio files that I imported into Adobe Premier. Project is 30 frames per second. would it be better to go with 24 frames per second? I'm only going to use this web based. I exported out of AS with quicktime video, Mpeg-4 cod...
by Neoranma
Wed Sep 05, 2007 9:55 pm
Forum: Tips & Techniques
Topic: Simple 4 bone 3D head turn part2
Replies: 226
Views: 87061

I have had a few stumbling blocks. One, I think I need to find that nifty copy past bones script. Getting the bones on the other side of the face is going to be a chore without it. Second, as I put in the bone scaling. I need to figure out what values to put in. I tried copying yours, but my head sh...
by Neoranma
Wed Sep 05, 2007 1:51 am
Forum: Tips & Techniques
Topic: Simple 4 bone 3D head turn part2
Replies: 226
Views: 87061

Wow, this looks great. I started to play with the sample files. I can't wait to hear more information about it!
by Neoranma
Tue Aug 14, 2007 5:25 pm
Forum: Tips & Techniques
Topic: Auto Scripted 3D rig. Files and Video Tutorial
Replies: 116
Views: 95957

First off Ahh new tutorial! yes, I found one really BIG big hint in it. Definatly worth the watch. Second. I noticed the Zsortlayers.zip file on contains 3Dgrid10.lua But you still have 3Dgrid9.lua in the 3Drig_utils_v9.zip file directly above it. My computer specs: AMD Athlon XP 3200. 1 gig ram I a...
by Neoranma
Tue Aug 14, 2007 7:33 am
Forum: Tips & Techniques
Topic: Auto Scripted 3D rig. Files and Video Tutorial
Replies: 116
Views: 95957

I think I just figured out what I did. tiredness.. in my attempt to bring the edge of the back, down, I forgot that I must have been creating new shapes along the way. oops! Hope when I say mess up. I'm not critisinging you. I am simply experimenting, and figuring out what works well and what doesn'...
by Neoranma
Tue Aug 14, 2007 12:59 am
Forum: Tips & Techniques
Topic: Auto Scripted 3D rig. Files and Video Tutorial
Replies: 116
Views: 95957

I figured I would share with you guys a bad example of how to do it. This is one of my characters that I decided to 3d-erise. well since it is a ball, it was a good choice. If you look at how the eyes are done, you will notice I did not do it the same way. Instead of the concentric circles, I made m...
by Neoranma
Mon Aug 13, 2007 3:23 am
Forum: Scripting
Topic: Please send suggestions for my scriptwriting
Replies: 146
Views: 150190

Just an FYI. I think I got stuck in an infinite loop using the paint bucket tool. I had some overlapping shapes, and it tried to use them and I think was trying to then fill an open ended curve/curves. Let it run for half an hour, at 100%cpu and memory was increasing. I would send a screen shot, but...
by Neoranma
Tue Jul 31, 2007 9:46 pm
Forum: Tips & Techniques
Topic: Auto Scripted 3D rig. Files and Video Tutorial
Replies: 116
Views: 95957

Ok, new test. Last one for now. I promise! I think I fried my brain on this one. It took me all day, off and on. I really can see how proper bone naming, and point grouping can really help. I did a little bit. The streamers have dynamic bones. You can really see how it breaks the shape order. Also I...
by Neoranma
Tue Jul 31, 2007 2:43 pm
Forum: Tips & Techniques
Topic: Auto Scripted 3D rig. Files and Video Tutorial
Replies: 116
Views: 95957

Here is my broom/dynamic bones test. I included a screen shot with some text over-laid. You can see that the masterX and masterY do not affect the dynamic. only the main bone. I put the bones in at a 45 degree angle to keep them separate, and parented them to the corresponding .pt bones. If I tried ...
by Neoranma
Mon Jul 30, 2007 4:35 pm
Forum: Tips & Techniques
Topic: Auto Scripted 3D rig. Files and Video Tutorial
Replies: 116
Views: 95957

Genete, Please don't think that I am pestering you. I think it's going to take me a month or so just to learn all that has been said in this thread. I am just posting my experiences. After I get the art of the back of the head down, and the little gaps under the chin and at the top of the head. I'm ...
by Neoranma
Mon Jul 30, 2007 2:47 am
Forum: Tips & Techniques
Topic: Auto Scripted 3D rig. Files and Video Tutorial
Replies: 116
Views: 95957

Sounds like you had a good vacation! ....I played around more. I'm quickly coming up with a list of tools I think I either need to make myself, or see if they already exist... Or maybe I'm not doing it right. For this test I did the two halves of the face differently since this is taking a while to ...
by Neoranma
Sun Jul 29, 2007 4:42 am
Forum: Tips & Techniques
Topic: Auto Scripted 3D rig. Files and Video Tutorial
Replies: 116
Views: 95957

Quick test. I played around for a few hours. Here is a 3 second test. Some notes: I only have 3 of the 4 "sides" done. I left the lines showing so you can see how it was constructed. I have some "loops" that shoot out past the model when it turns sideways. I think I have to make ...
by Neoranma
Sat Jul 28, 2007 4:56 am
Forum: Tips & Techniques
Topic: Auto Scripted 3D rig. Files and Video Tutorial
Replies: 116
Views: 95957

"'sort_shapes' for the vector layer" That is missing from the tutorial! I just spent the last 2 hours cursing why the samples in this thread work fine, but I couldn't make it work. Works wonderful now that I added it to the two vector layers. I think I really want to sit down now and start...
by Neoranma
Mon Apr 23, 2007 10:14 pm
Forum: Tips & Techniques
Topic: 3D rig tutorial STEP BY STEP
Replies: 106
Views: 70347

Feedback: Just came across this thread today. I looked at your tutorials. Wow!!! That just blew my mind. I think it's going to take me a while to assimilate the springies. Also I've seen the practical uses of it on the hand animation. I'd love to see a few more though. As for easy to follow. I did n...
by Neoranma
Tue Jan 10, 2006 4:38 pm
Forum: Feature Request Discussions
Topic: Copy / paste BONES!!
Replies: 8
Views: 3307

hmm.. I wan't duplicating layers, just importing a layer multiple times.