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bone problem...
Posted: Tue Aug 08, 2006 8:06 pm
by blackspittle
I have a problem, im through with the tutorial, i built this character and i added bones in the order i found on tutorial 3.4, r arm, head, torso etc but when i move the part of the bones eg the arm bones, it distorts the image twisting it arkwardly. Please help me...
Thanks.
Re: bone problem...
Posted: Tue Aug 08, 2006 8:21 pm
by CowsCanFly
blackspittle wrote:I have a problem, im through with the tutorial, i built this character and i added bones in the order i found on tutorial 3.4, r arm, head, torso etc but when i move the part of the bones eg the arm bones, it distorts the image twisting it arkwardly. Please help me...
Thanks.
aha... i don't get it..?
Posted: Tue Aug 08, 2006 8:22 pm
by CowsCanFly
blackspittle wrote:I have a problem, im through with the tutorial, i built this character and i added bones in the order i found on tutorial 3.4, r arm, head, torso etc but when i move the part of the bones eg the arm bones, it distorts the image twisting it arkwardly. Please help me...
Thanks.
aha... i don't get it..?
Posted: Tue Aug 08, 2006 8:43 pm
by blackspittle
basically when i try to manipulate the arm bone part of the torso (body) moves with it in the same direction...
Posted: Tue Aug 08, 2006 9:33 pm
by phoebemonster
Maybe you attached the bones to the wrong points or something?
Posted: Tue Aug 08, 2006 10:45 pm
by heyvern
blackspittle wrote:basically when i try to manipulate the arm bone part of the torso (body) moves with it in the same direction...
You mean a bone in the torso? Or some of the points in the mesh?
If a bone moves then the parenting is wrong.
If the mesh moves then you need to adjust the bone strength or add more bones.
There are two ways to use bones... Flexible Binding and Region Binding. These are described in the help files. You should read this if the bones are moving stuff they aren't supposed to.
Also read about parenting of bones and bone binding. Any of those may be causing your troubles.
-vern
Posted: Wed Aug 09, 2006 1:53 am
by Víctor Paredes
to avoid this, i put all the parts away each other in frame 0.
then i put the bones, and go to frame 1 and move the bones to their real position.
Posted: Wed Aug 09, 2006 3:43 am
by heyvern
Or you can use bone offset in frame 0... same thing but you don't have that extra keyframe on frame 1.
Bone offset kicks arse. I use it a lot.
-vern
Posted: Wed Aug 09, 2006 3:44 am
by Víctor Paredes
ouch... i didn't know for what was bone offset...
i'll try!
thanks vern
Posted: Wed Aug 09, 2006 3:58 am
by heyvern
Oooohhh...
If you didn't know about you will like it.
Your technique of moving bones "away" from each other in frame 0 is actually described in the tutorials. You would use region binding on the bone layer for best results.
Then you turn on bone offset and move them all back... on frame 0. This gives great control over bone influence and doing fun tricks with extra bones.
-vern
Posted: Wed Aug 09, 2006 4:00 am
by Víctor Paredes
that is great of lostmarble... i have years using moho, and always is something new.
(i discovered lock bones

just few months ago)