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				Spinners undo
				Posted: Fri Jan 03, 2025 7:02 am
				by Hamedss
				If you change values of spinner any change of spinner in numbers counts in undo levels. 
Please stop this nightmare
			 
			
					
				Re: Spinners undo
				Posted: Wed Jan 08, 2025 2:21 am
				by davoodice2
				agree.
Also opacity value can go higher than 100 and lower than 0.  

 
			 
			
					
				Re: Spinners undo
				Posted: Wed Jan 08, 2025 11:13 am
				by Greenlaw
				I like scrubbing in the values, but I agree; the un-do issue can get annoying when I need to return to a state before I started scrubbing. I wish 1 'scrub' event would be counted as a single un-do.
			 
			
					
				Re: Spinners undo
				Posted: Wed Jan 08, 2025 11:42 am
				by doodleDaze
				A little work around i do (mostly in design stage with curve values but it could work with just about anything keyable) is go forward frames (the keys become undos) once i find the value i want then copy the key to frame zero then delete the keys.  (I use 14.1 so i don't know if there has been any changes in .2 or .3)
			 
			
					
				Re: Spinners undo
				Posted: Wed Jan 08, 2025 8:36 pm
				by Greenlaw
				That's clever...I'll give it a try! Thanks for sharing the tip.  
