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New Modeling~Girl [Antidote]

Posted: Thu Aug 08, 2024 11:21 am
by sang820
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:shock: It takes 30 seconds to open this project now, I guess it's because too many colored nodes are used. If both the colored nodes and liquid graphics exist in the same layer, the rendering will be very slow. I don't know if I can manipulate the entire character models to create animations after they are completed. This is my attempt at a lot of detailed modeling. Wishing me all the best~ :shock:

Re: New Modeling~Girl [Antidote]

Posted: Thu Aug 08, 2024 4:19 pm
by sang820
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:shock: Tonight's modeling progress, I couldn't resist using colored nodes. I'm hopeless :shock:

Re: New Modeling~Girl [Antidote]

Posted: Thu Aug 08, 2024 6:33 pm
by Little Yamori
Hi Sang,

I had a similar problem with overloading the software when I had a crazy amount of nodes/points on my dragonfly wings. It would take forever to render, so my workaround solution was to save the wing vein interior as a PNG and then used the PNG as an Image Texture fill in the exact same place where the nodes were. Maybe with your character's eyes and pupils, something like this might be okay, even if it's just a test for the rig. Because it's a fill inside a node shape it can still be manipulated in some ways that might work out

Re: New Modeling~Girl [Antidote]

Posted: Fri Aug 09, 2024 3:58 am
by sang820
Little Yamori wrote: Thu Aug 08, 2024 6:33 pm Hi Sang,

I had a similar problem with overloading the software when I had a crazy amount of nodes/points on my dragonfly wings. It would take forever to render, so my workaround solution was to save the wing vein interior as a PNG and then used the PNG as an Image Texture fill in the exact same place where the nodes were. Maybe with your character's eyes and pupils, something like this might be okay, even if it's just a test for the rig. Because it's a fill inside a node shape it can still be manipulated in some ways that might work out
:shock: Thank you for sharing your experience. Filling pictures is a good idea. I hope to make texture animations. I hope they are dynamic and flickering. So I will try to use vectors to make textures. Of course, I need more attempts~

Re: New Modeling~Girl [Antidote]

Posted: Fri Aug 09, 2024 4:01 am
by sang820
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:shock: This morning's progress, next I will start making the body~

Re: New Modeling~Girl [Antidote]

Posted: Fri Aug 09, 2024 10:59 am
by sang820
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:shock: Finally started making the body~ :shock:

Re: New Modeling~Girl [Antidote]

Posted: Fri Aug 09, 2024 3:37 pm
by sang820
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:shock: Good night~ :shock:

Re: New Modeling~Girl [Antidote]

Posted: Sat Aug 10, 2024 2:37 am
by sang820
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:shock: :shock:

Re: New Modeling~Girl [Antidote]

Posted: Sat Aug 10, 2024 9:46 am
by sang820
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:shock: :shock:

Re: New Modeling~Girl [Antidote]

Posted: Sun Aug 11, 2024 12:00 pm
by sang820
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:shock: I'm sick, I only made one boot today :shock:

Re: New Modeling~Girl [Antidote]

Posted: Mon Aug 12, 2024 5:05 am
by Greenlaw
Some crazy stuff you’re doing, Sang! I mean that in a good way. :D

I haven’t used color points for anything yet. I need to look into this.
sang820 wrote: Sun Aug 11, 2024 12:00 pm :shock: I'm sick, I only made one boot today :shock:
Hope you feel better soon!

Re: New Modeling~Girl [Antidote]

Posted: Tue Aug 13, 2024 12:02 am
by doodle
awesome work , love the way you color your work really amazing

Re: New Modeling~Girl [Antidote]

Posted: Tue Aug 13, 2024 4:14 am
by Little Yamori
The skirt layout is mind bogglingly amazing!!

Re: New Modeling~Girl [Antidote]

Posted: Tue Aug 13, 2024 7:01 am
by doodle
get well soon

Re: New Modeling~Girl [Antidote]

Posted: Tue Aug 20, 2024 1:38 am
by NanotechBeasts
doodle wrote: Tue Aug 13, 2024 12:02 am awesome work , love the way you color your work really amazing
I know right?! Sang820's way of coloring things is amazing!