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Bones Selection

Posted: Thu Jun 08, 2023 9:37 am
by striker2311
Hello Guys,
Wish you all a happy day ahead.

I was rigging a character its anime-inspired, so it has complex back hairs and hence complex bone structure for those backhair, though to set up different things like bone dynamics, wind, or animation of back hairs, I have to go and select every bone each time which is time consuming, we can do something about it with setting-up bone colors but that way we need to remember what color was assigned to each section of rig.

Is there a script or way to actually save a rig's bons under some name-
For example- backhairs bones are selected once and saved under name "Back Hair", and whenever we go to that (let's suppose a button) all the back hair bones get selected. That way we can save bones under names as required.

If anyone know or can do something about it then it will be a great help really. :(

Re: Bones Selection

Posted: Thu Jun 08, 2023 10:07 am
by SimplSam
I think the closest to that Bone Group functionality is Bone Selection Buttons - https://mohoscripts.com/script/sz_bone_ ... on_buttons by Stan.

There is also Toggle Color Bones - https://mohoscripts.com/script/LK_ToggleColorBones by Lukas ... but you did mention that you weren't keen on remembering colors.

Re: Bones Selection

Posted: Thu Jun 08, 2023 1:25 pm
by striker2311
SimplSam wrote: Thu Jun 08, 2023 10:07 am I think the closest to that Bone Group functionality is Bone Selection Buttons - https://mohoscripts.com/script/sz_bone_ ... on_buttons by Stan.
Yeah, that seems to fit what I requested. Thanks for this, Sam :D
SimplSam wrote: Thu Jun 08, 2023 10:07 am There is also Toggle Color Bones - https://mohoscripts.com/script/LK_ToggleColorBones by Lukas ... but you did mention that you weren't keen on remembering colors.
Yeah, Same, it will be far better in my opinion if I don't need to remember all the association of colors to those specific bones.

Re: Bones Selection

Posted: Thu Jun 08, 2023 1:58 pm
by Lukas
Stan's tool is great, just keep in mind it saves bone names into a group. So if you rename a bone it will no longer be part of that group.

Slightly related: I really wish Class M_BoneGroup would have a fVitruvian boolean property, so we could use it for regular/non-vitruvian grouped bones instead. Because then we could use all the functions in the same fashion as with grouped points, without Moho assuming it's meant for switching limbs etc. That way we would have bone groups with bones being able to be renamed without leaving the group, and also copy a bone to a new layer or different rig with groups staying intact automatically. (Simply having fEnabled be false, doesn't work, because it will always create vitruvian keys if you try to animate the skeleton, even if it the group is disabled)

Re: Bones Selection

Posted: Thu Jun 08, 2023 4:48 pm
by SimplSam
Yes a more generic M_BoneGroup was/is somewhat of a missed opportunity - given that most of the hard work had already been done.

Re: Bones Selection

Posted: Thu Jun 08, 2023 5:42 pm
by Greenlaw
In general, I'd like to see better item grouping and organization tools throughout Moho. This includes Bones but I'd also like to see better management tools for Actions, Styles, Layer Comps, and other Moho items.

We got a glimpse of this idea in Moho 13.0 with its new Actions window. The new window was abandoned by Moho's current owners/developers because of serious flaws in that release, but I'd like to see them revisit the idea and put their own spin on it.

Re: Bones Selection

Posted: Thu Jun 08, 2023 11:24 pm
by Daxel
Greenlaw wrote: Thu Jun 08, 2023 5:42 pm In general, I'd like to see better item grouping and organization tools throughout Moho. This includes Bones but I'd also like to see better management tools for Actions, Styles, Layer Comps, and other Moho items.

We got a glimpse of this idea in Moho 13.0 with its new Actions window. The new window was abandoned by Moho's current owners/developers because of serious flaws in that release, but I'd like to see them revisit the idea and put their own spin on it.
Yes.

That's it.

Re: Bones Selection

Posted: Fri Jun 09, 2023 5:47 am
by striker2311
Greenlaw wrote: Thu Jun 08, 2023 5:42 pm In general, I'd like to see better item grouping and organization tools throughout Moho. This includes Bones but I'd also like to see better management tools for Actions, Styles, Layer Comps, and other Moho items.
Yes, that is correct grouping and organization tools will ramp up the rigging process for sure :D