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Multiple Timelines in a project

Posted: Fri Nov 11, 2022 5:53 pm
by Tryll
I think it would be awesome if Moho could save and load multiple timelines in a project. That way you could try animation variations, or create a series of animations which had the same assets.

Re: Multiple Timelines in a project

Posted: Fri Nov 11, 2022 6:06 pm
by synthsin75
As long as everything is in the same group layer, you can use actions as separate, test timelines.

Re: Multiple Timelines in a project

Posted: Fri Nov 11, 2022 7:53 pm
by Tryll
synthsin75 wrote: Fri Nov 11, 2022 6:06 pm As long as everything is in the same group layer, you can use actions as separate, test timelines.
Interesting. I considered using actions but felt that there were probably some limitations I hadn't thought of. I'll probably give that a try.

Re: Multiple Timelines in a project

Posted: Fri Nov 11, 2022 10:23 pm
by SimplSam
Some people have used a master switch group layer (with sub-groups) as a scene switcher. You can also set [View] > [Active Switch Layer Only] for greater visibility distinction.


|- common Foreground (group/layers)
|
|- Scenes (switch)
. .|
. .|- scene 01 (group)
. .|
. .|- scene 02 (group)
|
|- common Background (group/layers)

Re: Multiple Timelines in a project

Posted: Sat Nov 12, 2022 1:14 am
by Tryll
SimplSam wrote: Fri Nov 11, 2022 10:23 pm Some people have used a master switch group layer (with sub-groups) as a scene switcher. You can also set [View] > [Active Switch Layer Only] for greater visibility distinction.
I've done that a bit. It makes for an extremely dense layers panel, and a difficult to maintain project (at least for me.)

While I appreciate the workaround, trying to avoid that is pretty much what prompted the feature request.

I'm thinking of it almost like comps in AfterEffects, or Timelines in Davinci Resolve.

Re: Multiple Timelines in a project

Posted: Sat Nov 12, 2022 4:18 am
by SimplSam
Yeah - it would be 'great' to move to more of an Asset & Timeline approach - where those elements can be placed into a scene/timeline and not be omnipresent. It would mean a move away from the 'Frame 0' approach.

I would also love to have an 'object-protection' option where assets (groups of layers) are manipulatable (as a whole) but the inners are otherwise protected from non-deliberate selection / edit (i.e. require double click into / right-click edit - to edit).