aver shoot keyframe
Posted: Thu Aug 05, 2021 10:46 am
hi friends.
is there any script for over shoot keys ?
is there any script for over shoot keys ?
Elastic interpolation.
THANKS YOU.I made a tutorial about Elastic interpolation some time ago, maybe it can be useful for you
Yes, that's an option too. The only issue I see there is it would require to setup every independent keyframe in the graph mode (or at least many keys).
when I work in maya I use a script called tween machine.synthsin75 wrote: ↑Tue Aug 10, 2021 4:16 pm Why not just keyframe the overshoot, as in your picture?
Well get cracking on Moho scripting then. Nothing stopping you from doing this yourself.davoodice2 wrote: ↑Tue Aug 10, 2021 7:04 pmwhen I work in maya I use a script called tween machine.synthsin75 wrote: ↑Tue Aug 10, 2021 4:16 pm Why not just keyframe the overshoot, as in your picture?
What it does is take the values of all the selected joints in the previous keyframe and the next keyframe and calculate the over shoot based on the requested percentage and sets keyframes.
and this is simple version.
now I convert keys to bezier and adjust them by hand.
my question was not complicated.synthsin75 wrote: ↑Tue Aug 10, 2021 10:58 pmWell get cracking on Moho scripting then. Nothing stopping you from doing this yourself.davoodice2 wrote: ↑Tue Aug 10, 2021 7:04 pmwhen I work in maya I use a script called tween machine.synthsin75 wrote: ↑Tue Aug 10, 2021 4:16 pm Why not just keyframe the overshoot, as in your picture?
What it does is take the values of all the selected joints in the previous keyframe and the next keyframe and calculate the over shoot based on the requested percentage and sets keyframes.
and this is simple version.
now I convert keys to bezier and adjust them by hand.
And the answer was simple too. Either elastic interpolation, keyframe the overshoot manually, or write your own tween machine for Moho (which is what people did for Maya).
I decided completely ignore you from now.synthsin75 wrote: ↑Wed Aug 11, 2021 7:20 pmAnd the answer was simple too. Either elastic interpolation, keyframe the overshoot manually, or write your own tween machine for Moho (which is what people did for Maya).
Good.