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aver shoot keyframe

Posted: Thu Aug 05, 2021 10:46 am
by davoodice2
hi friends.
is there any script for over shoot keys ?

Re: aver shoot keyframe

Posted: Thu Aug 05, 2021 6:00 pm
by synthsin75
Elastic interpolation.

Re: aver shoot keyframe

Posted: Thu Aug 05, 2021 6:29 pm
by Víctor Paredes
I made a tutorial about Elastic interpolation some time ago, maybe it can be useful for you :)

Re: aver shoot keyframe

Posted: Tue Aug 10, 2021 12:15 pm
by davoodice2
Elastic interpolation.
I made a tutorial about Elastic interpolation some time ago, maybe it can be useful for you :)
THANKS YOU.
but its not good for character animation with complicated keys. I want make keys a little bit overshooted according to next frame.
Image

Re: aver shoot keyframe

Posted: Tue Aug 10, 2021 12:24 pm
by Víctor Paredes
Image
It's not exactly what you are showing, but you can adjust the values to get close.

Re: aver shoot keyframe

Posted: Tue Aug 10, 2021 3:07 pm
by SimplSam
An alternative is to use Bezier/s.

Re: aver shoot keyframe

Posted: Tue Aug 10, 2021 3:32 pm
by Víctor Paredes
SimplSam wrote: Tue Aug 10, 2021 3:07 pm An alternative is to use Bezier/s.
Yes, that's an option too. The only issue I see there is it would require to setup every independent keyframe in the graph mode (or at least many keys).
That's why I was thinking about the elastic interpolation. Once you are happy with the numbers there, you could apply them to all the keyframes at once.
Also, you can use the 'Copy previous key' option in the timeline to be sure every new key follows the same values than the ones already created.

Re: aver shoot keyframe

Posted: Tue Aug 10, 2021 4:16 pm
by synthsin75
Why not just keyframe the overshoot, as in your picture?

Re: aver shoot keyframe

Posted: Tue Aug 10, 2021 7:04 pm
by davoodice2
synthsin75 wrote: Tue Aug 10, 2021 4:16 pm Why not just keyframe the overshoot, as in your picture?
when I work in maya I use a script called tween machine.
Image

What it does is take the values of all the selected joints in the previous keyframe and the next keyframe and calculate the over shoot based on the requested percentage and sets keyframes.
and this is simple version.
Image

now I convert keys to bezier and adjust them by hand.

Re: aver shoot keyframe

Posted: Tue Aug 10, 2021 10:58 pm
by synthsin75
davoodice2 wrote: Tue Aug 10, 2021 7:04 pm
synthsin75 wrote: Tue Aug 10, 2021 4:16 pm Why not just keyframe the overshoot, as in your picture?
when I work in maya I use a script called tween machine.

What it does is take the values of all the selected joints in the previous keyframe and the next keyframe and calculate the over shoot based on the requested percentage and sets keyframes.
and this is simple version.

now I convert keys to bezier and adjust them by hand.
Well get cracking on Moho scripting then. Nothing stopping you from doing this yourself.

Re: aver shoot keyframe

Posted: Wed Aug 11, 2021 1:29 pm
by davoodice2
synthsin75 wrote: Tue Aug 10, 2021 10:58 pm
davoodice2 wrote: Tue Aug 10, 2021 7:04 pm
synthsin75 wrote: Tue Aug 10, 2021 4:16 pm Why not just keyframe the overshoot, as in your picture?
when I work in maya I use a script called tween machine.

What it does is take the values of all the selected joints in the previous keyframe and the next keyframe and calculate the over shoot based on the requested percentage and sets keyframes.
and this is simple version.

now I convert keys to bezier and adjust them by hand.
Well get cracking on Moho scripting then. Nothing stopping you from doing this yourself.
my question was not complicated.

Re: aver shoot keyframe

Posted: Wed Aug 11, 2021 7:20 pm
by synthsin75
davoodice2 wrote: Wed Aug 11, 2021 1:29 pm my question was not complicated.
And the answer was simple too. Either elastic interpolation, keyframe the overshoot manually, or write your own tween machine for Moho (which is what people did for Maya).

Re: aver shoot keyframe

Posted: Wed Aug 11, 2021 7:29 pm
by davoodice2
synthsin75 wrote: Wed Aug 11, 2021 7:20 pm
davoodice2 wrote: Wed Aug 11, 2021 1:29 pm my question was not complicated.
And the answer was simple too. Either elastic interpolation, keyframe the overshoot manually, or write your own tween machine for Moho (which is what people did for Maya).
I decided completely ignore you from now.

Re: aver shoot keyframe

Posted: Wed Aug 11, 2021 8:27 pm
by synthsin75
davoodice2 wrote: Wed Aug 11, 2021 7:29 pm I decided completely ignore you from now.
Good.