Smart Bone problem
Posted: Sun May 30, 2021 6:51 am
I’ve been learning how to use smart bones.
My character’s left arm works great. The smart bone causes a wrinkle to appear when the arm bends and moves some points around to create an elbow. Very nice.
For some reason, the right arm has a problem. I used the same process when I smart-boned the left arm, so I am bewildered.
When I am in the Actions environment, scrubbing the time slider, the bending appears perfect. All the points go where I want them to: the bending arm creates a wrinkle and an elbow. HOWEVER...when I return to “Mainline” and test the bone via the Manipulate Bone Tool, a few points in the arm no longer work. Most of the points move like they should, but some don’t move. This, of course, wrecks the bending of the arm.
What did I do that caused this problem? How can I fix it?
In summation, the “R forearm” Action works great in the Action environment, but not in the primary workspace.
By the way, my bone rigs are layers of vector art. I employ mostly point binding and some occasional layer binding. I’m using Moho 12.5. My computer, where I animate, is off the internet presently, so I’m sending this from my tablet and cannot attach an image. I’ve checked for errors due to point binding, and bad key frames, but didn’t find anything out of the ordinary.
Thanks.
My character’s left arm works great. The smart bone causes a wrinkle to appear when the arm bends and moves some points around to create an elbow. Very nice.
For some reason, the right arm has a problem. I used the same process when I smart-boned the left arm, so I am bewildered.
When I am in the Actions environment, scrubbing the time slider, the bending appears perfect. All the points go where I want them to: the bending arm creates a wrinkle and an elbow. HOWEVER...when I return to “Mainline” and test the bone via the Manipulate Bone Tool, a few points in the arm no longer work. Most of the points move like they should, but some don’t move. This, of course, wrecks the bending of the arm.
What did I do that caused this problem? How can I fix it?
In summation, the “R forearm” Action works great in the Action environment, but not in the primary workspace.
By the way, my bone rigs are layers of vector art. I employ mostly point binding and some occasional layer binding. I’m using Moho 12.5. My computer, where I animate, is off the internet presently, so I’m sending this from my tablet and cannot attach an image. I’ve checked for errors due to point binding, and bad key frames, but didn’t find anything out of the ordinary.
Thanks.