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how do I make the camera following the character?

Posted: Sat Aug 20, 2016 12:03 pm
by Lusy
Hi everyone. I want to make the camera following the character I work in ASP 10 and I have no idea how to make it :?: . Who knows answer me please.

Re: how do I make the camera following the character?

Posted: Sat Aug 20, 2016 12:43 pm
by slowtiger
Just select the camera tool (4), move the camera, and create keys as usual.

Re: how do I make the camera following the character?

Posted: Sat Aug 20, 2016 5:45 pm
by Greenlaw
There's no way to parent the camera to a moving object in Moho but If you REALLY want the camera to follow a character, here's something else you can try: Don't animate the camera or the relative position of the character. Instead, group everything in the background and animate the group position. This will make it appear that the camera is 'locked' to the character.

If you have foreground elements that you want to move with the BG, put the FG elements in their own group and bind both the BG and FG Group layers to a shared bone, and animate this bone with the character 'sandwiched' in-between the two groups. Naturally, the character layer should NOT be bound to this bone. If you push the BG and FG out in Z-space, this will give you a nice 3D like effect.

TBH, it's not a very natural effect --it will look kinda like a video game camera or like certain 'Go Pro' movies where the camera is locked to the wearer's helmet and pointed at his face. But maybe it's the look you want?

Re: how do I make the camera following the character?

Posted: Sun Aug 21, 2016 11:48 am
by Lusy
Greenlaw wrote:There's no way to parent the camera to a moving object in Moho but If you REALLY want the camera to follow a character, here's something else you can try: Don't animate the camera or the relative position of the character. Instead, group everything in the background and animate the group position. This will make it appear that the camera is 'locked' to the character.

If you have foreground elements that you want to move with the BG, put the FG elements in their own group and bind both the BG and FG Group layers to a shared bone, and animate this bone with the character 'sandwiched' in-between the two groups. Naturally, the character layer should NOT be bound to this bone. If you push the BG and FG out in Z-space, this will give you a nice 3D like effect.

TBH, it's not a very natural effect --it will look kinda like a video game camera or like certain 'Go Pro' movies where the camera is locked to the wearer's helmet and pointed at his face. But maybe it's the look you want?
This is exactly what I need. I need to make a promo video for the game. But the game is not yet exist)) :D In the promo video how it will look in the future. Thanks for the advice