Remove point transformations?
Posted: Tue Mar 27, 2012 11:17 pm
I was editing a character that I had created last week. After I created it, I decided I needed it to be flipped on the horizontal so it's facing the other direction. Now, in this scene, I've flipped it back.
I realized I had messed up the points beyond repair, so I went back to the original and copied the head from the old version so I could start from scratch again. However, the old version is flipped. I copied some points, pasted them in and welded them into place. They looked fine. Then when I click onto another tool, those points jump back to their original flipped position.
But I had moved and flipped them. This is at frame 0, so it's not a keyframe I can delete. Those points seem to have that flip baked into them. Is there a way to delete that original position? Why isn't it letting me change the default starting position of those points?
I gave up and decided to find the points I added and just delete them.
I realized I had messed up the points beyond repair, so I went back to the original and copied the head from the old version so I could start from scratch again. However, the old version is flipped. I copied some points, pasted them in and welded them into place. They looked fine. Then when I click onto another tool, those points jump back to their original flipped position.

I gave up and decided to find the points I added and just delete them.